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soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
ode-0.11.1
- 可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be
replicantbody-2006-08-11
- 刚体,骨骼动画引擎,使用开发源代码骨骼动画引擎Cal3D实现人物动作运动控制-Rigid body, skeletal animation engine, the use of open source skeletal animation Cal3D engine to achieve motion control action figures
cal3d-0.10.0
- Cal 3D 0.10.0 开源骨骼动画库-Cal 3D 0.10.0
2009-11-29-23-23-myRaytracer-0.01
- Simple raytracer for MATLAB.
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
11-Vision_3D
- imagerie 3D vesion veryyyy important
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture mapping
Chap11
- 《3D游戏编程》韩 金容俊 随书光盘第11章 shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
GE.tar
- 一个用c++11实现的软件图形引擎 需要用g++4.7进行编译,依赖于boost库-Compiled using g++4.7 a software graphics engine to achieve c++11 dependent boost libraries
DirectX11_SDK_simple
- DirectX 11 SDK 自创例子 源码-DirectX 11 SDK create their own source code examples
DirectX11-part1Pcode
- Directx 11 教程+ 源码(第一部分),对directx11 有兴趣的不要错过了-Directx 11 Tutorial the+ source (the first part), and are interested in directx11 Do not miss
My_3D_Render
- DirectX 11 立方体旋转带DXUT框架-DirectX 11 cube a rotation with DXUT framework
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
nurbs++-3.0.11
- nurbs++-3.0.11, 经过修改继承关系定义,在MinGW, gcc version 4.6.2下编译通过。
nurbsPP-3.0.11
- 用C++编写的nurbs曲面生成代码!非常好用-Nurbs surface VC++6.0 generated code based!