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Kriging 算法实现 2D和3D地图等高线
- 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
Physics for game decelopers - hover
- < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bo
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
touying-CSharp
- 本程序是使用VisualC#编制的一个投影变换演示程序,实现从3D长方体投影至2D平面的图形绘制,并演示了图形绕轴旋转的过程。-use of this procedure is the establishment of VisualC# 1 Projection Demonstration Program, D. realized from three to two rectangular projection plane D graphics rendering, and presentati
d3dblit
- 3D做2D的简单例子,用几种方法的对比说明每种方式的利弊
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
AlphaTriangles.c
- 主要是查看三角的颜色是否匹配,用的是ARGB,采用的是3D公式,但本程序却不能采用2D公式
solidgraph_bin
- 一个大型的3D程序处理程序,支持各种情况下的3D和多种情况下的图片处理等。同时支持2D,3D矢量图形的操作,是图形学方面非常值得研究价值的工程。强力推荐(执行程序)
solidgraph_sources
- 一个大型的3D程序处理程序,支持各种情况下的3D和多种情况下的图片处理等。同时支持2D,3D矢量图形的操作,是图形学方面非常值得研究价值的工程。强力推荐(源代码)
sanweirenlianzhaoxing
- 三维人脸造型,对已有的2D图像进行三维建模,曲线清晰,可以旋转
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume
Design
- 2D设计,3D展示的房屋平面结构设计软件,编译通过。对于要开发类似软件的人是个好参考。
udpoint
- The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern,
2D scattered data approximation with bivariate C1-
- 离散数据的C1连续样条拟合源代码,不好找的代码。-discrete data C1-spline source code, not easy to find the code.
OPENGLNURBS
- 通过对opengl库的引用,实现了nurbs曲线面的绘制,具有3d和2d相关建模功能的极大参考借鉴作用。-By opengl reference library and realized nurbs curve surface rendering with 3d and 2d modeling capabilities related to the role of a great reference to learn from.
VESTA
- 用于晶体结构建模,数据可视化。可以直接读取vasp的电荷密度文件,可视化自旋电荷密度图。-VESTA is a successor to two 3D visualization programs, VICS and VEND in the VENUS package. Atoms can be drawn as ball & stick, space filling, polyhedral, stick, wireframe, thermal ellipspoids. Mouse click
3D-depth-map-from-2D-images
- 二维图像三维立体视差算法依据的文章是: “Segment-Based Stereo Matching Using Belief Propogation and a Self-Adapting Dissimilarity Measure” by Klaus, Sormann, and Karner 主要步骤: Getting Pixel Disparity Filtering the Pixel Disparity 包含的文件: demo.m, .#newrea
2D-in-Direct3D-programming
- Direct3D中的2D编程(中文版),适用于初学者,希望对大家的学习有帮助。-2D in Direct3D programming (Chinese Edition)