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3DWSLoader
- Currently, this loader creates brush geometry, lights, and referenced meshes. It also loads and renders terrain, though only the first terrain layer with the terrain light map is used.
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
vpmotion_drive
- vega prime与C++混合编程实例,模拟驾驶车辆运动,可以左转右转,加速减速,刹车等功能,可以用键盘和鼠标控制。-This sample illustrates the use of the drive motion model (vpMotionDrive). It defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method to allow for
Autobots3D
- This an application of 3D computer graphics designed using JOGL and Netbeans IDE. This loads the .obj and .mtl files in a 3D Scene. Good stuff for 3D computer graphics learners.-This is an application of 3D computer graphics designed using JOGL and N
3DSCO20.ZIP
- 3ds file loader written in C/C++ It loads multiple meshes in the file instead of just one.
GenXFile
- From: http://clootie.narod.ru/delphi/download_custom.html Sample demonstrate how to fill ID3DXMesh object from D3DX8 helper classes with your custom data and save final mesh to disk in either binary or text format. As user data face_data.pas was ta
