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minimalScreenSaver
- This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a fi
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The e
gl_3ds_loader
- 这是一个opengl下的3ds文件loader。 导入的3ds object 可以用jpeg或者bmp文件作为贴图。 This program loads a 3ds-file with jpeg or bmp texture. Make a model with texture in 3D Studio Max or similar and export it as a 3ds-file. Remember to use the top view in 3D studio as
DynViews
- 本代码利用OpenGL实现了VC环境下三维旋转图形的绘制,并加载了二维图形-The code uses OpenGL, the VC environment to draw three-dimensional rotating graphics, and loads the two-dimensional graphics
bitmp
- OpenGL下实现多种方式实现加载位图 并贴纹理 值得学习 -Achieve a variety of ways to achieve OpenGL loads the texture bitmap and paste it worth learning
vp_bump_map
- 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
planarshadow
- 基于opengl的对3ds模型的导入,并用平面阴影实现阴影的方法,毕设没用到的-3DS model loads in opengl generating shadow, which is not used in my design............
hehe
- opengl加载obj的一些demo,有助于新手学习(OpenGL loads some of demo's obj, which helps novices learn)
