搜索资源列表
VisualFxMdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
VisualFxSdi_demo
- When creating applications with a complex view layout, there are several features that are missing from MFC. First, each type of view layout is created differently (simple view vs. splitter vs. nested splitter). Simple view layout does not need any a
dx8中文教程
- directx8学习资料.里面有详细的文档说明,有丰富的例程.让你学得轻松.(应该够二十个字了吧.其实没什么好说的.下载看看就知道好不好吧.)-DirectX8 learning materials. There are detailed documents that are rich routines. You learn easily. (20 would be enough for the word of the hour. In fact, nothing more to be said
3D教程
- 3D教程从简单到复杂的进行了入门和提高的讲解,适合于初学者,同时可以step by step地进行学习,比较实用。-3D tutorial from simple to complex and the raising of entry talks, suitable for beginners, but can also step by step to learning more practical.
T3DIICHAP02
- 3D游戏编程大师技巧第二章源代码,共享之,大家多多交流-3D game programming skills Masters Chapter II source code, Sharing, we interact more
T3DIICHAP03
- 3D游戏编程大师技巧第三章源代码,共享之,大家多多交流-3D game programming skills Masters Chapter III source code, Sharing, we interact more
T3DIICHAP05
- 3D游戏编程大师技巧第五章源代码,共享之,大家多多交流-3D game programming skills Masters Chapter V source code, Sharing, we interact more
T3DIICHAP06
- 3D游戏编程大师技巧第六章源代码,共享之,大家多多交流-3D game programming skills Masters Chapter VI source code, Sharing, we interact more
网格简化
- 在三角网格重建的过程中,平坦区域可以用较少的三角形表示,而曲率较大的地方应该有更多的三角形,本程序删减平坦区域的三角形-triangular mesh in the process of redevelopment, the flat region can use smaller triangles, Curvature and the larger part should be more triangular, the deletion procedures flat triangle reg
3DS_VC6_VC7
- 导入3Ds模型的程序,里面注释不多,而且可能有高手会更高效的方法,不过至少可以做些技术交流,-3Ds model into the procedures inside the Notes are limited, and the master will likely be more efficient, But at least they can do technical exchanges,
AntiAliasingWithTransparency
- NVIDIA Direct3D透明反锯齿演示C++源代码,需要Geforce7系列以上显卡。-NVIDIA Direct3D transparent antialiasing demo C source code, Geforce7 series needs more graphics.
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
FresnelReflection
- 实现菲涅尔(Fresnel)反射的源代码 需要DirectX8以上硬件支持。-achieve Fresnel (Fresnel) reflection of the source code needs more DirectX8 hardware support.
VirtualFlyThrough
- 本代码实现了在三维空间中的飞行等设计,三维空间物体种类较多,较好的实现了模拟效果。-the code achieved in the 3D space flight such as design, 3D space objects more categories. achieve a better simulation effects.
GLZFightReferreeDemo
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
WordsRoom
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
CurvesAndSurfaces
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
ManyCollisions
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
ScreenToWorld
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in
muplane
- 都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与-are on Glscene example, the beginning of the study, hopes to have more friends in