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OpenGL 星星闪动
- 星星闪动--OpenGL, 一个opengl的例子!!可以帮助你更详细的了解opengl的框架建立!!!! -An OpenGL example of Star!!It can help you understand opengl framework in more detail
ogl_frame_buffer_object
- 使用最新的opengl扩展fbo编写的程序,该扩展提供了替代pbuffer的功能,使MRT的实现更加方便。使用vc6和ogl2.0编写。-use the latest expansion FBO opengl prepared by the procedures, the extension provides alternative pbuffer function, the MRT achieve more convenient. Use vc6 and ogl2.0 prepared.
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
rgball
- 用OpenGL写的一个类似台球的小游戏,包括对了OpenGL的基本操作和简单的力学碰撞模型。由于是作为学习OpenGL的习作来做,文件名起的比较随意,其中1.cpp中包含了程序运行主体,phyobject.cpp中提供了力学碰撞的物理模型-with OpenGL write a similar pool of small game, including a pair of OpenGL and the basic operation of a simple mechanical model of
Dixing
- 这是一个模拟的三维恢复和重建系统,比较直观,而且可以从多个角度观察该地形的面貌,适合三维重建的人研究.-This is a three-dimensional simulation of the restoration and reconstruction, more intuitive, but from a variety of angles of the terrain features, and for three-dimensional reconstruction of the st
CameraMap
- 利用OpenGL函数库,在C++Builder环境下实现三位地形的仿真显示,实现了对地图的放大,缩小,旋转,移动等操作,对不同的高程使用不同的颜色加以标记没,并增加了光照效果,使显示更逼真!-use OpenGL libraries, the C Builder environment under three terrain simulation showed that the realization of the right of the map to zoom, rotate, such a
一种较简单的贴片法画球
- 本程序是使用opengl来实现贴片法画球,所编写的代码较简单,也易读懂。-use of this procedure is to achieve opengl patch paintings ball, prepared by the code more simple and easy to understand.
GL_PIC
- 一个比较实用的OpenGL示例!采用VC++编写!可以使大家很快地进入OpenGL的世界中去!-a more practical example OpenGL! Using VC prepared! You can quickly enter the OpenGL world!
MIPMAP
- OpenGL初级学习的经典例程,实现了多纹理贴图功能。有助于理解多纹理贴图功能。-OpenGL primary study of the classic routines, achieving more texture mapping function. Helps to understand more texture mapping function.
030803
- 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
OpenGL动态球体
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。比较适合初学者。便于理解OpenGL画图的数学原理.-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully d
21codes_vc926534543525
- 一个OPENGL的填充算法,可以运行正确,用MFC做。多变形扫描线算法-an OpenGL fill algorithm can run right to do with MFC. More deformation scanning algorithm
浮动窗口多试图例子
- 该程序是在vc环境下开发的,实现浮动窗口多试图的功能.-the procedure was vc development of the environment and achieve more floating window to the function.
lesson09
- 一个初级的opengl程序(vc++编写),适用于初学opengl的人,内有较详细的注解。-a junior opengl (vc prepared), applicable to beginners opengl people for a more detailed explanation.
mfc开发opengl
- mfc开发opengl,非常爽哈,积累点分数,要下点东西。大家多下点。-mfc development opengl, very cool Kazakhstan, points accumulated scores, we should point something. We more points.
sgi-win32
- Nate Robins超级精彩的opengl范例!包含了Nate在sgi工作期间编写的十余个OGL例程,从不同的方面阐述了这位大师对opengl的理解,每一个效果都相当精彩,适合所有opengl的学习者。-Nate Robins opengl Super wonderful example! Nate contains sgi work in the preparation of more than ten OGL routines, from different sides expounded
关于用MFC中使用opengl
- 这是一些关于如何在MFC中使用opengl的论文,比较适合有基础的人。-This is how some of the MFC use opengl paper, a more appropriate basis for the people.
Chap04_MyTemplate
- 自己写的显示Bezier曲面的算法,比较乱,包括注释掉的opengl的Nurbs显示,但是效果不错,自认为与opengl的显示Nurbs函数的显示效果差不多,希望有用-himself wrote the show Bezier surface algorithm, more chaotic. comment out the opengl including the Nurbs, but worked quite well. since that show with opengl Nurbs fu
Cogs
- 多窗口下的三维立体程序, 演示了同时从多角度观看物体的好例子,学习OpenGL的人一定不要错过-more windows under the three-dimensional process, demonstrated the same time from multiple objects viewed as a good model learning OpenGL must not miss
oglmdi2
- have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to