搜索资源列表
d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the
texture
- THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPING OVER 3-D SURFACES. 简单的3维纹理映射
Texture-Mipmap.rar
- 基于OSG的Mipmap纹理映射(Texture Mipmap)示例,OSG-based texture mapping Mipmap the (Texture Mipmap) sample
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
BSpline
- OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
texture
- Direct X下画3D纹理的源代码,所有代码都在此word文件中了-Direct X 3D texture painting under the source code, all code in this document the word
3d-rotation-of-texture
- Rotating a Texture in SlimDX
texture
- 利用图像纹理的图像检索的源代码,需要自行调试代码-Image texture image retrieval source code, need their own debugging code
Texture-checkerboard
- Texture checker Board project in opengl c-Texture checker Board project in opengl c++
Texture-Field-Sky-Zooming
- Texture Field Sky Zooming project in opengl c-Texture Field Sky Zooming project in opengl c++
texture-fenxi--matlab
- 关于纹理贴图实例 以及有一些对纹理的数据分析 和实验-About texture mapping examples and have some texture data analysis and experimental
texture-light
- 实现光照变换,纹理添加,以及线框图实体图的转换,效果还行-Achieve illumination transformation, adding texture and wireframe entity graph transformation, the results were OK
texture
- 新增的第一行是#include <stdio.h> 。它允许我们对文件进行操作,为了在后面的代码中使用fopen(),我们增加了这一行。然后我们增加了三个新的浮点变量...xrot、 yrot、zrot。这些变量用来使立方体绕X、Y、Z轴旋转。最后一行GLuint texture[1]为一个纹理分配存储空间。如果您需要不止一个的纹理,应该将数字1改成您所需要的数字。 -The first line is the new# include <stdio.h>. It a
hello-gl texture demo
- This demo shows text image rendered with effects.
Cube-texture-mapping-algorithm
- 立方体的纹理映射算法,可以实现立方体的旋转运动,暂停,鼠标左健图像变小,鼠标右键图像变大等功能-Cube texture mapping algorithm can achieve rotational movement of the cube, suspended the left mouse image smaller, right image larger functions
simple-texture-mapping
- 三维纹理映射 实现纹理贴合在几何体中 作为参考例子,需要的可以下载-simple texture mapping
texture
- 纹理贴图,一个花瓶的演示图,用的matlab,适合初学者。-texture mapping
