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wenliwenti
- 计算机纹理问题,主要是处理纹理映射不等问题。-computer texture problem is handling issues ranging from texture mapping.
Vc_Texture
- 本实例通过纹理映射,绘制一个方格形状纹理图案-examples of this through texture mapping, mapping of a box shape texture pattern
ogl_dds_texture_loader
- dds格式纹理图像读取,vc实现,可方便加入到其他应用程序中-dds texture image format read, vc and can be easily added to other application procedures
绘制用纹理填充的线条
- 本程序绘制用纹理填充的线条,一个很好的例子绝对值得收藏-texture mapping filled with the lines, a g#$#!88231#!#$noname.rar!#$#algorithm design curriculum in the Huffman tree search and mapping experiment
a
- 实现房屋内简单场景 有椅子 床 柜子 用计算机图形学中的纹理进行贴图-To achieve a simple house with a chair-bed scene with cabinets for computer graphics texture mapping
gui16
- e-mail:cproom@163.net 计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。-e-mail: cproom@163.net computer graphics programming practice, including painting a straight line, anti-aliased line,
TextureLighting
- 用c++的MFC,调用opengl函数库完成图形显示。这个为了演示光线质地。-With c++ The MFC, call completion opengl graphics library. This to demonstrate the light texture.
chap02
- ch2_1_1:查看直方图 ch2_2_1:显示图像 ch2_3_1:添加颜色条 ch2_3_2:图像的单帧显示 ch2_3_3:图像的多帧显示 ch2_3_4:图像的动画显示 ch2_3_5:灰度图像的动画显示 ch2_3_6:纹理映射 ch2_3_7:一个图形窗口中同时显示2幅图像 -ch2_1_1: Show histogram ch2_2_1: display images ch2_3_1: Add color article ch2_3_2: sin
Texture
- vC++环境下不使用OpenGL实现纹理映射-Texture
d2200904
- 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-Primitive code set is my practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, draw an oval, rectangular painting, drawing poly
GifBlender2
- From: http://clootie.narod.ru/delphi/download_custom.html GifBlender2 sample This sample is sequel to "GifBlender" sample, below you can find list of changes: GIF s are rendered by blending two nearest frames of GIF animation on multitex
GifBlender
- GifBlender sample This simple sample show how to draw animated GIF on Direct3D texture using Ander Melander s TGIFImage component. You can find Delphi6+ compatible version of TGifImage component here on mine site.
VC60version_texture
- 四方体纹理贴图,六个面图形各不相同,自己编写,运行成功-Four-body texture map, six surface was different, their preparation, running a successful
celshading
- This program displays a torus rendered with "cartoon lighting". The dot product between the normal and light vector is performed in object space, and used as a lookup into a 1D texture with "sharp lighting" values. The dot product is computed manuall
zhengfangti
- 利用VC++绘制一个正方体并且键盘控制旋转和纹理贴图。-Draw a cube using the VC++ and keyboard control rotation and texture.
ReadObj
- 请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求 所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可 纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the im
Block
- 基于OPENGL的正方体和地板的三维图像绘制,有光照和纹理 -Based on three-dimensional image rendering OPENGL cube and flooring, there is light and texture
avea
- 本实例通过纹理映射,绘制一个方格形状纹理图案 不错的 很好-This example through texture mapping, draw a square shape texture design good very good
L-System
- 通过L-system实现对真实感图形的绘制,其中包括光照、纹理 等要素的实现。(Through the realization of L-system realistic graphics rendering, including light, texture and other elements of the realization.)
