搜索资源列表
XNAContentPipelineXMeshRenderer
- 微软XNA c#2005 3d图形导入,需要有xna的运行环境和c#的运行环境还需要directX-Microsoft backcross c # 2005 into 3d graphics, need xna operation and c # runtime environment also need directX
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
raymesh.zip
- XNA 下的射线检测(Ray-Triangle)及简单绘制源代码,XNA-ray inspection under (Ray-Triangle) and a simple mapping source code
Octtree_0_1_2b
- XNA中的松散八叉树(Loose octree)实现-XNA in loose octree (Loose octree) to achieve
Terrain
- XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
ShaderProject
- 利用C#下XNA平台研究对3D模型实现即时渲染的测试(一)。-The use of C# under the XNA platform to study the 3D model of real-time rendering test (a).
Bars31
- xna 3.1的c# 狀態bar 條 源代碼與範例 -XNA C# GUI bar
XNAPerPixelLighting
- XNA像素级渲染算法,支持三种光源:DirectionalLight,PointLight,SpotLight-XNA,pixel lighting, support 3 lights: DirectionalLight,PointLight,SpotLight
LightningSample
- XNA 特效: 闪电,采用Shader技术和XNA3.1, -XNA Special Effects: Lighting implemented by XNA3.1 and Shader
ltrees
- XNA植物建模算法,其中LTreeDemo可以直接控制树的生成,LeafTool用于创建叶子的texture-XNA tree modeling algorithm,where LTreeDemo is for modeling and preview trees, LeafTool is for creating texture of leaf.
MaskPostEffect
- XNA处理的屏幕特效(PostShader) 可以将最终图像马赛克化-XNA deal with screen effects (PostShader) can be the final image mosaic of
OldClassPostEffect
- 复古风格的屏幕特效 采用XNA SDK开发,属于屏幕特效的一种(PostShader)-Retro-style screen effect using XNA SDK development and effects belonging to the screen as a (PostShader)
BubbleEffect
- XNA开发的 气泡特效范例,属于PostEffect的一种方案-XNA development of bubble effects example of a program belonging to PostEffect
collision
- XNA game file. who dosent know XNA gaming API, this will give better introduction-XNA game file. who dosent know XNA gaming API, this will give better introduction..
MD5Demo31
- camera, for xna 3d, can do something
XNA-for-3D-design
- 对XNA进行三维开发的环境介绍的PPT,理解XNA中三维设计-3D development environment introduced in PPT, to understand the three-dimensional design in the XNA on XNA