搜索资源列表
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
code
- 3D数学基础:图形与游戏开发的完整源码包括3D向量类、矩阵类、包围盒类等-3D math: the complete graphics and game development, including 3D vector source categories, matrices, bounding box class, etc.
Bounding-Volumes
- 《D3D图形程序设计》一书中第十一章创建包围盒的源码-bounding box
hull
- 关于三维重建 空间包围盒 的,方法挺有借鉴性的,我觉得挺好用-About three-dimensional reconstruction space bounding box, the method of Tingyou reference, I feel very good use
RayTracing
- 光线跟踪算法。使用空间包围盒加速。 VS2010开发,需要使用OpenCV库。-Ray tracing algorithm. Bounding box to accelerate the use of space. VS2010 development, the need to use the OpenCV library.
AABBDemo
- 建立某个物体的包围盒AABB,物体绕y轴旋转,形成的AABB包围盒也旋转-Create an object bounding box AABB
ellipsoid
- 关于椭球包围盒的相关文章,讲了几种算法,有需要的可以下载-About the ellipsoid bounding box, speak several algorithms need can be downloaded look
OBBEightPoints
- 给定一个模型文件,计算出这个模型的OBB包围盒的八个顶点-This programme is able to work out the eight points of the OBB bounding box
1
- OBB包围盒算法,定义算法,可用于调用函数,非常有用。-OBB bounding box algorithm, the definition of the algorithm can be used to call the function, very useful.
19.)-3D-Picking-Pt.-2
- 该模型主要是进行3D模型任一点的拾取功能,常用的方法是使用一屏幕上的包围盒去拾取鼠标的点击物体,而我们使用的是光线投射方法。-This tutorial is the continuation of the first tutorial 3D Picking Part1, where we used a bounding box rendered “behind the scenes” to find an object user has clicked on. Problem of this
D3dBoxEdit
- direct3d 三维模型 包围盒拖拽编辑-direct3d three-dimensional model of the bounding box drag edit
osgEventDemo
- MFC下 OSG包围盒 替换模型 一个很小的MFC框架例子。有助于新手学习MFC下的OSG编程(OSG bounding box replacement model under MFC)
