搜索资源列表
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.