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subdivisionImplementation
- Implementation of subdivision: Implement the Catmull-Clark subdivision scheme. Your program should take a single argument on the command line, a mesh to subdivide.-Implementation of subdivision : Implement the Catmull-Clark subdivision sche me. You
Huffman
- 迄今为止见过的最方便的huffman编码,效率很高 一个外国人写的,很具有研究价值 Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes, representing N possible symbols (ranging between 0 and N-1). 2) Set
Coin3DForm
- Coin3D + WinForm 三维图形显示-Coin3D+ WinForm three-dimensional graphic display
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
keyboard3D
- 建立一个三维坐标系,鼠标的四个键u/d/l/r/n/f控制木棒上下左右前后移动-The establishment of a three-dimensional coordinate system, four button mouse u/d/l/r/n/f control stick up and down before and after moving around
OgreDataFileAnalyse
- Ogre数据文件分析主要分析Ogre中用于存放外部文件相关的类,例如用于存放Mesh 相关的类或者用于存放纹理的相关的类。这些类组成我们的道具n_ n。我们将对一下儿部分 进行分析。 -Ogre analysis of the data file analysis is mainly used to store the external file Ogre in the relevant classes, such as for storage Mesh Related cl
OgreFileAnalyse
- 从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in ord
nbody
- N-body问题模拟程序openmp sequential code-N-body simulation sequential code, easy to adapt to parallel
3DTuBao
- 三维凸包演示,用的是增量法,复试度o(n^2)-Three-dimensional convex hull demo, use the incremental method, the second interview degrees o (n ^ 2)
geom3d_2011.06.30
- 这是一个基于三角曲面网格实现测地线算法的matlab程序源码-This is an implementation of geodesic (shortest path) algorithm for triangular mesh (triangulated surface) first described by Mitchell, Mount and Papadimitriou in 1987[1] with some minor improvements, extensions and sim
E3Dengine
- E 3 D e n g i n e支持库的教程源码。-E3Dengine support library tutorial source.
readtply
- 读取带纹理的PLY文件,即有颜色的三维图像格式,将之读取出来,为n*6的矩阵。-Read textured PLY files, that is the color of the three-dimensional image format, to be read out, n* 6 of the matrix.
OSMAN-2
- Lookout İ F,Tİ F,Nİ F komutları nı n uygulamaları
SphereMeanCode
- 在球上的線性內插。給N個在球上的點,再給每個點的weight,即可內插出新的點的位置-Linear interpolation on the ball inside. To the N points on the ball, to give weight each point can be interpolated location of the new point
SpaceCarving1
- 在matlab中,通过space carving实现三维重构-n the matlab, through space carving realize 3 d reconstruction
openMVG-master
- openMVG 是一款开源的SFM软件,它在某些方面要优于Bundler,可以利用N多张任意拍摄的照片,重建场景的三维模型。SFM 指的是,在计算机视觉中的从运动到结构,以及在摄影测量中的空中三角测量与光束法平差。-OpenMVG -(Multiple View Geometry) open Multiple cess to the classical problem solvers in Multiple View Geometry and solve them accurately.View
DrawAHBezierSurface
- 绘制AH-Bezier曲面的matlab程序,不同于传统的Bezier曲面,AH-Bezier曲面包含代数和双曲多项式,能不用有理形式精确表示双曲面片。压缩包中,DrawAHBezierSurf.m文件可运行,其中可以设置控制顶点和形状因子,可以更改控制网格的颜色。程序对任意m*n阶的AH-Bezier曲面均适用。-Draw AH-Bezier surfaces matlab program, unlike traditional Bezier surfaces, AH-Bezier curve
DrawCBezierSurface
- 绘制C-Bezier曲面的matlab程序,不同于传统的Bezier曲面,C-Bezier曲面包含代数和三角多项式,能不用有理形式精确表示椭球面片。压缩包中,DrawCBezierSurf.m文件可运行,其中可以设置控制顶点和形状因子,可以更改控制网格的颜色。程序对任意m*n阶的C-Bezier曲面均适用。-Draw C-Bezier surfaces matlab program, unlike traditional Bezier surfaces, C-Bezier curve consi
DrawHBezierSurface
- 绘制H-Bezier曲面的matlab程序,不同于传统的Bezier曲面,H-Bezier曲面由纯双曲多项式定义。压缩包中,DrawHBezierSurf.m文件可运行,其中可以设置控制顶点和形状因子,可以更改控制网格的颜色。程序对任意m*n阶的AH-Bezier曲面均适用。-Draw H-Bezier surfaces matlab program, unlike traditional Bezier surfaces, H-Bezier polynomial curve defined by
UnityNBody-master
- 使用计算Shader,解决N体问题,是学习计算Shader的小例子!!!(A ComputeShader demo)
