搜索资源列表
Level.of.Detail.for.3D.Graphics
- Level of Detail for 3D Graphics
2-6-ParticleBasedFluidSimulation
- 这是粒子系统中水粒子的程序,很不错,和大家分享下。-This is a particle system in the process of water particles, it is good to share with you the next.
grass
- D3D实现的草丛的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。-D3D achieve realistic rendering of the bushes and showed that the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window.
The-develope-and-study-of-3D-display
- 由台灣有名的教授撰寫的. 介紹3D成像的各種基本分類及原理, 淺顯易懂. 想了解 3D 影像理論者不可錯過.-Written by the famous professor of Taiwan Introduction the basic categories and principles of 3D imaging . Easy to be understood. Theorists want to understand 3D images can not be missed.
Based-on-VTK-of-3d-reconstruction
- 基于VTK的果实三维重建与可视化研究on VTK fruit and visualization of 3d reconstruction-Based on VTK fruit and visualization of 3d reconstruction
3D-Reconstruction-of-Indoor-and-Outdoor-Building-
- 3D Reconstruction of Indoor and Outdoor Building Scenes from a Single Image-3D Reconstruction of Indoor and Outdoor Building Scenes from a Single Image
3d-development-basic-of-ArcObject
- AO三维开发基础,有详细的例子,三维分析的源码-AO-based three-dimensional development, a detailed example of three-dimensional analysis of the source
3d-terrain-visualization-of-research
- 三维地形的可视化研究,一个讲述地形三维绘图方法的文章。-3 d terrain visualization of research, a 3 d drawing method about the terrain of the article.
Triangle-of-Point-Cloud
- Matlab 三维点云三角化 不是平面域的三角化 是三维点云三角化 亲身测试绝对可用!-Triangle of Point Cloud
surface-of-the-earth
- 本例代码需要专门的vrml浏览器浏览,本例代码是地质表面,可以使用texture为地表贴图,在建大型三维地质场景时可以直接链接此例插入场景-This case, the code requires specialized vrml browser browsing this case, the code is a geological surface, you can use the texture surface texture in the construction of large thr
normal-directions-of-3D-points
- 根据协变矩阵和求最小特征值的方法求出三维点云数据的法向,根据OpenGL实现可视化,程序实用.-Noraml directions of 3D points can be obtained by calculating the smallest eigenvalue of covariance matrix, also, the method can be visualized by OpenGL, which is practical.
Phases-of-moon
- Phases of the Moon Simulates the phases of the moon with a simple animation. Draws with display lists! Shows that display lists are defined once, but called many times, and hence are virtually necessary in all nontrivial animations that r
calibration-_sheet-of-light
- 本程序使用halcon软件,描述的是结构光设置的标定,主要包括3个步骤:1. 标定相机 2.确定图像平面相对WCS的方向 3.标定运动的物体-This program uses halcon software, it describes the calibration of structured light settings, including three steps: 1. Calibrte the camera 2. Determine the direction of the image
Simulation-of-polarized-light
- 模拟偏振光在散射介质中的传播,利用3D给出很好的视觉效果-Simulation of polarized light propagation in scattering medium
program-of-smoke--201310
- 虚拟场景烟雾效果的实现,效果还行,初学者可以下载来看一看-The realization of the virtual scene smoke effects, the results were OK, beginners can download to look at
read-the-file-of-obj
- 读取.obj文件,能够进行3D文件仿真,以便OCS计算-read the files of .obj
Unity3d-Shader-of-ShaderToy
- 如果你还没听过ShaderToy,那你就真的错过了一个很好的shader学习网站。我是在群里有一次听到小伙伴们提到这个网站的。点进去就会发现里面有很多很绚 丽的shader展示。 说简单点,这个网站是专门让人们分享和编写GLSL的pixel shaders的。换句话说,里面那些绚丽的效果仅仅依靠pixel shaders就可以完成了(当然还有纹理和模 型的配合,如有不对请指出),是不是很强大?里面的强人很多,就像头脑风暴一样,让你一次次发出惊叹,原来还可以这样做!但是,这里面也蕴含了
triangulation-of-point-cloud
- 3D点云的三角化程序,有多个模型验证三角化程序的有效性-triangulation of point cloud.many models validates the effectiveness of the triangulation.
rgbd-slam-of-gao
- 高博士的rgbd-slam,深入浅出,非常适合初学者-the code of rgbd-slam of doctor gao. it s understandable and good to learn for the slam beginners.
Copy of new house
- 3D MODEL OF HOUSE RESIDENCE
