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SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
HanNuoTa
- 汉诺塔算法演示,用OPENGL开发,每点击一次鼠标左键可以看到演示的每一步,点击右键复原。-Tower of Hanoi algorithm demo with OPENGL development, each click the left mouse button to see a demonstration of every step, right-click recovery.
Okamura
- 该模型是基于实地测量的即以准平坦地形、大城市市区的中值场强或路径损耗作为参考,对其他传播环境和地形条件等因素分别以校正因子的形式进行修正,用来预测地面移动系统信号的强度。其频率适用范围是150MHz到1000MHz的UHF/VHF频带。目前使用的主要频段资源为800~900MHz。这一频段,在相对平坦区域,一般可应用Okumura-Hata传播模型。Hata提供了对这些数据的解析逼近,并捕捉到大部分的主要影响-The model is based on field measurements of
CgOpenGL
- 基于Cg和Opengl的实时水面模拟,包括反射折射,水面波动,太阳光等效果-Cg and opengl-based real-time simulation of water surface, including the reflection refraction, surface fluctuations, the effect of sunlight, etc.
OpenGL graphics programming a variety of combinati
- OpenGL编程多种图形组合实现源码OpenGL graphics programming a variety of combinations to achieve source-OpenGL graphics programming a variety of combinations to achieve source OpenGL graphics programming a variety of combinations to achieve source
The-12-small-balls-of-different-materials
- 使用VC++2005绘制了十二个不同材质的小球,通过此程序可以轻松理解OpenGL中材质和光照的使用方法。-Drawn using VC++2005 twelve balls of different materials, this program can be easily understood by OpenGL in the use of materials and lighting.
Plastic-bubble-and-the-complexity-of-underwater-ex
- ,将边界元出BE M)与有限元法(FEM)棉合提将边界元算法(BE M)与有限元法(FEM)藕合出了气泡与弹塑性结构榈合动力学计算方法,并开发了全套的三维水下气泡分析程序(UBA) ,计算值与实验值之间误差在10 以内-Plastic bubble and the complexity of underwater explosion
MFC-based-method-of-circle-
- 这是一个基于C++MFC的圆的画法,包含opengl程序部分-This is a C++ MFC-based round of painting, including some opengl program
Simulation-of-Rearview-Mirror
- 这是一个OpenGL写的后视镜的文章,文章中采用了离屏渲染的技术将照相机后面的场景采集下来,之后将其显示在后视镜模型上。-This is a mirror of the articles written by OpenGL, the article used in the off-screen rendering technology to capture the scene behind the camera down, and then display it in the mirror mo
framework-of-opengl
- OPENGL的开发环境框架,基本的框架,可以选择自己往代码中加功能-the framwork of opengl
the-control-of-mouse-and-keyboard
- opengl中使用鼠标来对绘制图元(点,线,三角形)进行旋转 使用键盘控制视点的位置-opengl mouse to use on the drawing primitives (points, lines, triangles) using the keyboard controls to rotate the position of viewpoint
Characteristics-of-the-3d
- 采用菲涅尔近似公式和傅里叶级数展开的方法, 分析了罗奇光栅、正弦强度光 栅、正弦振幅光栅的泰伯衍射光场的三维强度分布特征, 给出了计算机模拟的三维强 度分布图, 并讨论了一些在三维传感领域有应用前景的性质。-In th is paper, w e calcu late the 32D in ten sity dist ribu t ion of Talbo t diff ract ion f ield of the u sually u sed Ronch i grat ing, s
the-revolution-of-earth
- 利用opengl实现了地球公转的一个小实例-Using opengl achieve the Earth to a small instance of the
Simulation-of-the-sky-and-the-earth
- 天空与大地的模拟 window 编程实例-Simulation of the sky and the earth
3D-flight-view-of-aircraft
- 在VC环境下,调用openGL,实现飞行器,火箭(飞机)的3D飞行视图。-In the VC environment, call the openGL, 3D flight view of aircraft, rockets (aircraft).
paper-for-system-of-particles
- 粒子系统方面的文章,适合学习粒子系统的人研究,希望对大家有帮助-Particle system articles, suitable for the study of particle system, we hope to
Summary-on-the-use-of-the-V-Collide-
- 详细介绍了碰撞检测时常用的V型碰撞检测库的配置方法。-Described the configuration of the V-shaped collision detection library in detail,which is always used for collision detection
3D-display-of-RS--images
- 主要功能为卫星遥感影像三维显示,开发环境为C++以及matlab-3D display of satellite remote sensing images
An-Adjustment-Method-of-Image-Barrel
- 一种新的三维映射几何建模方法, 即通过弧面映射变换, 先获取目标图与原图的像 素一一映射关系, 再采用四点线性插值方法, 实现了对原图像的桶形几何失真校正-This paper put s forward a kind of new 3-dimension mapping g eometr y mo deling metho d: first w e obtain the o ne by one mapping relat io ns between the o bject pictur
Simulation-of-natural-phenomena
- 雨滴和烟雾的模拟技术 雨滴的模拟包括雨滴在空中的运动状态和雨滴滴在水面上的波形的运动状态;烟雾的模拟对于模拟战场中爆炸产生的烟雾效果非常有用,形象逼真。-Rain and smoke simulation techniques The raindrops analog waveform s state of motion of the raindrops on the state of motion of the air and rain drops on the water smok
