搜索资源列表
Direct3D-3ds_loader-render
- 在direct3D技术下的3ds文件加载,渲染类。 使用方便,个人整理。-direct3D technology in the 3ds document loading exaggerating category. Easy to use, personal finishing.
multiRenderers
- vtk编程,一个render窗口显示多个rend
BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
vp_color_mask
- This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_DRAW vpChannel subscribers to set the color mask so that the channel can be r
RenderToTexture2.rar
- D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好,D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
ZhangChao
- 读取dem数据,用Opengl画出三维地形,实现漫游。-Read dem data,and use Opengl to render the 3D Terrian.
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
firstProject
- this source code render some objects above a table
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
VolumeRenderVTK
- VTK进行体绘制的例子(包括这种图像格式)希望对大家有帮助-Some example codes of Volume Render with VTK, containing many formats of images, such as bmp,dicom,jpg and so on
Text3DTemplate
- This code is used to render 3D text using papervison 3d. Please down papervison 3D to use the source
hufo_hair
- example in c++ to render hair
[13-03]glow
- glow effect with render monkey
[13-05]waterBase
- water effect with render monkey
VolumeRender
- 3D图形图像可视化程序的子程序,用于三维图形的渲染-This function is a Volume Render application, using OpenGL surfaces.
3DRenderer
- 用java进行3D图形渲染 简单易懂 适合初学者-use java to render 3d shapes on canvas
TheSMWStereoAlgorithm
- View synthesis starts from some real sample images and generate snapshots of a scene taken from a “virtual” viewpoint different from all the viewpoints of the real views. We start from uncalibrated reference images and recover a proxy for the geometr
3Donscilab
- MATLAB作为成熟的科学计算软件,其绘制三维实体模型的功能已经非常完善,要实现三维实体模型间的运算也比较容易,然而Scilab 的绘制三维形体模型的功能还不够强大,三维形体模型之间的布尔运算也比较困难,因此有必要开发一个绘制三维形体模型并实现并、交、叉运算的工具箱,来强化Scilab的绘图功能。 本项目组开发的《基于CSG的三维形体建模工具箱》实现了三维形体建模和绘制功能,用户不仅能依据给定的参数直接绘制简单的三维形体,还可以对三维形体进行平移、旋转和比例缩放操作。多个形体之间可以通过正则
simple_raytracing
- 一个简单的光线跟踪器,可以渲染多个模型。(是ray tracing from ground up上的一个例子)-A simple ray tracer that can render multiple models. (The ray tracing from ground up on an example)
vp_color_mask
- 在VP中利用glColorMask进行选择性的渲染绘制,在EVENT_PRE_DRAW and EVENT_POST_DRAW 的通道中,实现单色显示-This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_D
