搜索资源列表
jiutansj
- autocad2006,实现三维酒坛的课程设计。-autocad2006, 3D scene of the wine curriculum design.
VirbMax
- 一个VC开发的3DMax导出插件的例子.能导出3DMax场景内的点,面片,对象,灯光与材质,然后按你自己的意愿进行保存.采用了类似控制台的命令方式.作者为楚狂人。必须使用VS2003加3dMax7.0SDK进行编译.-development of a VC MAX plug-derived example. MAX can be derived within the scene, surfaces, objects, lights and materials. Then according to
rayshade.4.0
- Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Descr iption ASCII document, which will have a
3dsolar
- 三维场景中有太阳地球和月亮,能够由键盘从该场景中漫游-3D scene Earth is the sun and the moon, from the keyboard to the scene from roaming
VrmlPad_cn
- 一个vrml编辑器,文件小,使用方便,可以像浏览器那样查看场景,同时可以完全下载网络上的场景文件.-a vrml editor, the paper small, easy to use, as did the browser View scenes Meanwhile fully downloaded on the Internet scene documents.
VegaMini
- Vega 在MFC下的基本框架,可漫游,其中town.adf为场景文件,编译前倾确保已安装vega3.7。-Vega's basic framework, roaming, which town.adf to document the scene, lean forward to ensure that the compiler has been installed vega3.7.
brume
- 这是我在学校学习DX的时候 做的一个在3D场景里面 实现雾化效果的列子-This is what I learned at school when DX done in a 3D scene inside the realization of atomizing effect Liezi
simplefx
- 本程序是基于VEGA的程序,动画的演示了一个小人滑草的场景-this program is based on the procedures VEGA, animation demonstration of a little guy Skiing Scene
vsg
- Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心
GaborSimko
- The scene contains the following features a) Mirror effect b) An own stencil lighting effect c) Mesh and camera loader d) Bezier spline camera e) Tunnel f) Blending (Fade effect - color/picture, tunnel)
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
导弹
- 用虚拟现实语言VRML编写的一个导弹模型以及飞行的虚拟场景!-using VRML preparation of a missile flight model and the virtual scene!
Scene
- Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the r
Autobots3D
- This an application of 3D computer graphics designed using JOGL and Netbeans IDE. This loads the .obj and .mtl files in a 3D Scene. Good stuff for 3D computer graphics learners.-This is an application of 3D computer graphics designed using JOGL and N
Practica5
- A 3d scene made in OpenGL using Visual c-A 3d scene made in OpenGL using Visual c++
openBrf_source
- open BRF Editor docunment for scene design!-open BRF Editor docunment for scene design!
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
Interactive-3D-scene
- 三维场景交互在direct9.0环境下编译-Interactive three-dimensional scene compilation environment in direct9.0
OpenGVS-scene-roaming-system
- openGVS漫游演示——具有漫游功能的城镇场景系统。 需要先装SDK并配置环境变量-openGVS roaming Demo- urban scene with a roaming system. You need to install and configure the environment variables SDK
