搜索资源列表
ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
迷宫1
- [程序语言] IE3, IE4, IE5, NS3, NS4+ [功能描述] 生成和解决迷宫问题的Java小程序,可以在支持java的浏览器中运行。迷宫以三维形式显示在窗口中。 你可以按下相应的按钮,“New”生成一个新的迷宫,“Solve”按钮用于显示求解一个迷宫问题的路径,“Clear”按钮清除解决迷宫问题的路径。 一旦生成迷宫后,你也可以自己用手工来求解它的路径,你可以使用四个箭头键来画出其路径。 对于每个迷宫问题
Roamsteps20020818
- 利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。-optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.
Kriging 算法实现 2D和3D地图等高线
- 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
vrml贴图材质编程源码
- vrml贴图材质实例的源码,包含其中用到的贴图,源码可以直接运行,请安装vrml插件即可。-VRML mapping examples of source material, the use of which include mapping, the source code can be run directly, please VRML plug-in can be installed.
网格简化
- 在三角网格重建的过程中,平坦区域可以用较少的三角形表示,而曲率较大的地方应该有更多的三角形,本程序删减平坦区域的三角形-triangular mesh in the process of redevelopment, the flat region can use smaller triangles, Curvature and the larger part should be more triangular, the deletion procedures flat triangle reg
newexample
- 在vtk的学习中会遇到很多问题,如果你会利用这些例子,你就会收到是半功倍的效果。-VTK in the study, there would be a lot of problems, if you will use these examples, you will receive half times the reactive effects.
Temp
- 在cmake的使用中会遇到很多问题,如果你适当的利用其提供的例子,会收到事半功倍的效果-in cmake use will face a lot of problems, if you use its appropriate for example, will have a multiplier effect
TestText
- 本程序是使用TCL开发的,实现三维重构的文字输出 -use of this procedure is the development of TCL, 3D Reconstruction of the text output
Graphicsexamples
- 这是在C++基础上的运用VTK的一个小型的三维成像的程序,可以用来对VTK产生初步认识-This is the C on the basis of the use of a small VTK 3D imaging procedures can be used to have a preliminary understanding of VTK
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
RenderSene
- 进行3D场景的渲染——使用显示内存的顶点缓冲区-for rendering 3D scenes -- use of the display buffer memory vertex
drawthreedemition
- 这个源码介绍了如何绘制一幅三维图形,公大家使用。-the source of how a 3D graphics rendering, we use the public.
VR-lab
- 使用虚拟现实技术模拟的实验室3D图形,含有动态效果,开发语言为VRML,本人原创-the use of virtual reality technology to the laboratory simulation of 3D graphics, containing dynamic effects, the development of language VRML, I originality
MarchCube
- MatchCube 三维网格数据等值表面重构算法。使用查表方式进行。-MatchCube 3D mesh surface contour data reconstruction algorithm. The use of look-up table method.
maozuolaoshu
- 用j2me开发得五子棋手机游戏,供大家参考-use J2ME development in 331 cell phone game, for your reference
toys0.4
- 基于Java3D的模型动画引擎,请用eclipse+Java3D环境。2005年初编写。附带毕业设计论文一篇。注意不要抄袭,这个发表过的。可以导入3d max模型,进行动画设计。附带几个简单的动画例子。-Java3D-based model animation engine, please use the eclipse Java3D environment. Early in 2005 the preparation. Fringe graduation thesis a design. Ta
VtkMedical
- 利用VTK函式庫來配合bmp檔案建構3D影像,利用vtkBmpReader-use VTK suite to meet bmp files Construction of 3D images, using vtkBmpReader
HSF_format_sample
- 接着HOOPS,这是几个.hsf格式的例子,导入到我开始发的那个HOOPS协同软件平台可以使用-then, it is several. HSF format examples I began to import issued by the HOOPS synergies that can use the software platform
Use-labview-control-gyroscopes-vi
- 使用labview控制陀螺仪的选择运动,实现三维仿真-Use labview control gyroscopes choice movement, to achieve three-dimensional simulation