搜索资源列表
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
terrain_view
- 利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者
3D
- 实现了3D正方体的旋转. 本程序可用鼠标及键盘控制,鼠标左键即一个虚拟跟踪球,右键可以调用菜单。 键盘控制键分别为:0-7数字键,b,c,i,m,p,r,w
UnderstandingOpenGL
- 最基本的openGL程序用鼠标,w,a,s,d键控制方向.包含基本的光照设置,希望对者有帮助.
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
build-032.08.05beta
- Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
UI.rar
- vrml浏览控制的图形界面设计,自动漫游,视点跳转,浏览控制方法的设计。对vrml三维用户界面的设计有很大参考价值。,vrml browser graphical interface designed to control, automatic roaming, Viewpoint Jump, browse the design of control methods. Vrml three-dimensional user interface for the design of great re
flag
- 计算机图形综合实验四,摄像漫游与环视, 绘制至少一个三维物体及场景;在场景中添加上适当的光源,给物体贴上适当的纹理图, 实现摄像漫游:通过鼠标来上下左右地移动摄像机,也可通过键盘W、S、A和D键(或向上、向下、向左和向右方向键)来前后左右地移动摄像机,实现摄像机环视:通过鼠标或键盘旋转摄像机环顾四周,包括左右巡视、向上仰视和向下俯视-Experiment IV computer graphics, camera roaming and looking around, drawing at lea
DynamicWorld
- 使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)
Globe
- 球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location o
3D-reconstruction
- 。在单幅影像中,首 先将平行线分成分别平行于X 、Y、Z 坐标轴线的“三组”平行线,然后利用间接平差,求得它们的灭点X ∞、Y∞、Z ∞ 进而求取影像的内方位元素x0 、y0 、f 与三个角元素φ、ω、κ。并在假定房屋长度为L 基础上,同时解求影像的摄站 坐标XS 、YS 、ZS 与房屋的宽度W、高度H, 从而实现房屋的三维重建。-. In the single image, were first divided into parallel lines parallel to th
IMA
- 利用IMA算法,提取三维模型的骨架,希望对大家有用!-It contains the sources of the C-implementation of the IMA skeleton of a 3D data set as described in the paper:W. H. Hesselink, J. B. T. M. Roerdink: Euclidean skeletons of digital image and volume data in linear time b
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
CarRace
- The user can follow the race with the keys W (forward), S (backward) and can change the camera takes. At the end of the race, a message is shown telling which car was the winner and you are able to reset the race and start over again. The car race is
PVSystemDesign
- 实现按键控制模型转动功能,可以用上下左右或者w、a、d、s等按键来控制模板的转动-Turn the function keys control model to achieve, you can use up and down or w, a, d, s and other keys to control the rotation of the template
Roaming-System
- 本程序为教师漫游系统,内含碰幢检测,当发现走不动时,可按END键将视角向下,方便移动 使用介绍: 键UP、W、w为向前 键DOWN、S、s为向后 键LEFT、A、a为视角向左 键RIGHT、D、d为视角向右 键HOME为视角向上 键END为视角向下 -The program for teachers roaming system, including collision detection buildings, walk when foun
Depth-image-based-rendering
- This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, S
W
- 画一个简单的太阳系,具体是地球围绕着太阳转(Draw a simple solar system, specifically the earth revolves around the sun.)
Demo2三维桌球
- 鼠标移动/输入推荐。 鼠标行为是: *环顾四周 - > Hold-Move左键 瞄准并环顾四周。 - > Hold-Move鼠标右键 *增加/减少射击威力(瞄准时) - > Hold-Move向前/向后鼠标右键 *拍摄 - >释放鼠标右键 *放大/缩小 - > Hold-Move向前/向后鼠标中键 主要输入如下: * Rotate-left: a或keypadleft。 * Rotate-right: d或keypadright。 *放