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三维球转动
- 这是一款可以实现三维球体的软件,它可以实现球体转动,光照效果等功能-This is a three-dimensional sphere can be achieved in software, it can be achieved ball rotation, such as functional lighting effect
d3dlesson07
- 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
ComputerGraphicsVc++Res
- 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。-computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, paint
Soft20060210160212600
- 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含readme说明文件-primitive code of computer graphics prog
gui16
- 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-primitive code sets for my computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rec
gui16_draw
- 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3
Vectorized
- The raytracer is made as a mini project for a computer vision and graphics lecture. Started as for statements and ended as this fast vectorized version. The speed up is something like 10 minutes versus 10-12 seconds for a 1024x1024 image. It is
Emerging.Topics.in.Computer.Vision
- 深入浅出介绍计算机视觉的最新动态。内容包括: * Camera calibration using 3D objects, 2D planes, 1D lines, and self-calibration * Extracting camera motion and scene structure from image sequences * Robust regression for model fitting using M-estimators, RANSAC, and
IamSeg
- 基于形态学商图像的光照归一化算法.复杂光照条件下的人脸/P,~J1是一个困难但需迫切解决的问题,为此提出了一种有效的光照归一化算法. 该方法根据面部光照特点,基于数学形态学和商图像技术对各种光照条件下的人脸图像进行归一化处理,并且将它 发展到动态地估计光照强度,进一步增强消除光照和保留特征的效果.与传统的技术相比,该方法无须训练数据集以 及假定光源位置,并且每人只需一幅注册图像,在耶鲁人脸图像库B上的测试表明,该算法以较小的计算代价取得了 优良的识别性能.-Face recogn
Lighting-compensation-in-YCbCr
- 在YCbCr空间中利用参考白的方式对彩色图像进行光照补偿,同时给出C++编写的简单参考。-Lighting compensation in YCbCr color space using reference white.
cr1565
- STEREO-BASED ELLIPTICAL HEAD TRACKING-A novel algorithm for head-tracking based on stereo is presented in this paper. Employing stereo vision makes the tracker robust to many factors such as clutter, color and lighting variations, that affect c
Light
- 本程序演示了如何加载光照特性及如何开启光照功能和使用光照性质。-This application demonstrates how to load illumination characteristics and how to open lighting function and use light properties.
realtruth
- 用VC++编写的真实感图形的重现,通过光照使其效果更为明显-Written by VC++ Realistic graphics to reproduce, through the lighting effects make it more obvious
Non-negativeLightingandSpecularobjectRecognition.r
- 本文提出了一种新的方法探讨其在镜面物体识别的作用,使用照明代表的球形谐波。 -In this paper, we propose a new method to enforce this constraint and explore its usefulness in specular object recognition, using the spherical harmonic representation of lighting.
Color_pseudo-random_array_in_the_application_of_th
- 是采用伪随机编码结构光照明主动视觉技术,用编码结构光照明被测场景,实现动态三维场景的重建-Is a pseudo-random coding structure using active vision lighting techniques, using coded structured light illumination measured scene, dynamic three-dimensional scene reconstruction
illumination
- 纽约州立大学图形学光照(Illumination)课件,详细介绍了各种光照的原理方法及示例。-New York State University Graphics light (Illumination) courseware, detailing the principles of various lighting methods and examples.
FaceDetectioninCSharp
- 近年来,面部识别技术已经备受关注,其研究已迅速,因为它有许多在计算机视觉通讯和控制系统,自动存取的应用潜力。特别是,人脸检测是一种面部识别作为自动人脸识别第一步的重要组成部分。 然而,人脸检测并不简单,因为它需要用到许多技术,如构成变化(前,非前),闭塞,形象定位,照明条件和面部表情的变化-In recent years, face recognition technology has been concern that its research has rapidly because it
specailfx
- 三种特殊图像动态滤镜,动态水波效果,动态火效果,动态灯光效果-Three special image dynamic filter, dynamic wave effect, the dynamic thermal effects, dynamic lighting effects
lightingcompensation
- 基于MFC读取和显示BMP格式的图像,然后对该图像进行光线补偿这种预处理。-MFC-based read and display BMP format images, and then compensate for the lighting of the image preprocessing.
