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Mymousepick2
- 本程序主要介绍对象捕捉的编程技术(名字堆栈、鼠标拾取)-the procedures introduced to capture the object programming technology (name Stack, pick up the mouse)
openglbasicknow
- 很基础的,适合初学者. 包含背景简介 一个简单的例子使用颜色 坐标变换 堆栈操作 显示例表使用光照和材质纹理映射 特殊效果操作 曲面和曲线NURBS曲线和曲面 二次几何体像素操作 动画制作菜单管理-very foundation. for beginners. Background briefings included a simple example using color coordinate transformation stack operating table shows ca
ogl_tokamak_stack
- opengl栈模拟动画-opengl stack simulation animation
opengl01
- “详解OpenGL的坐标系、投影和几何变换”。是我见过最好的关于OpenGL坐标平移和旋转,以及矩阵堆栈最好的教程。-"Comments on OpenGL coordinate system, projection and geometric transformation." It is the best I have seen on the OpenGL coordinates translation and rotation matrix stack and the b
chap3-3
- 图形学源码,openGL,利用堆栈实现拾取,菜单选择不同颜色-Graphics source code, openGL, using the stack to achieve pick up, menu selection of different colors
Exercise8_4
- 修改创建一个存储整数的栈的类,创建一个存储对象的类。将新类命名为stackofobjects-Modified to create a storage stack of integer type, create a type of object storage. The new category will be named stackofobjects
duizhancaozuo
- 学习opengl中的堆栈操作,适合于初学者-Study of the opengl stack operation, suitable for beginners
cubev
- 这个个人图形学的画动态4维旋转的程序,它使用了openGL的两个矩阵堆栈,可以帮助大家掌握openGL的矩阵栈,及几何变换实现等-The individual paintings Graphics 4-dimensional spin dynamics of the process, it uses two matrix stack openGL, openGL can help you to master the matrix stack, and the realization of geo
OpenGL_8
- 利用堆栈绘制三个物体--一个绿色的茶壶,一个蓝色的茶壶,一个红色的立方体-Rendering the use of the stack of three objects- a green teapot, the teapot with a blue, a red cube
planet
- 1.掌握平移变换、放缩变换、旋转变换、错切变换、对称变换和复合变换的基本原理。 2.掌握OpenGL矩阵堆栈的操作方法 3.掌握组合变换原理 -1. Have translational transformation, zoom transform, rotation, shear transformations, compound symmetry transform and the basic principles of transformation. 2. To master
matri
- OpenGL 中矩阵堆栈的演示代码,演示了矩阵堆栈所起的作用。-OpenGL matrix stack of demo code, matrix demonstrated the role of the stack.
Trainstation
- Object oriented version of an ADT stack used in a simple Test progra-Object oriented version of an ADT stack used in a simple Test programm
proj2_luw4
- Second project in graphics course. Still very simple, but this time is creating 3D objects, and very simple rotation using GL function, which is actually just stack manipulation. 3D objects drawn are not using GL function, but my own code, there s ma
HomeWorkIteratedFunctionSystems
- 迭代函数系统Iterated Function Systems 计算机图形学 作业3-0用opengl 实现了绘制叶子 三角堆 等 四个图形-Iterated function system Iterated Function Systems computer graphics operations to achieve a 3-0 draw leaves triangular stack of four graphics
Bubble
- 在三维场景中绘制两个球体,一个纹理贴图,一个启用颜色混合实现透明效果。使用鼠标可以托动任意球体,当球体叠加时,托动的是离屏幕最近的球体-Draw three-dimensional scene in two spheres, a texture, color mixing to achieve a transparent effect is enabled. Use the mouse to drag the arbitrary sphere, when the ball stack, the
Filling-algorithm
- 不规则区域的填充算法实验 描述:将坐标系网格在屏幕上画出来,每个像素点占据一个格点,用一个小实心圆圈表示。 用鼠标左键绘制不规则区域的边界。 选择种子点,每个象素的出栈或入栈过程要显示出来,之后点击鼠标右键可填充封闭区域-Irregular area filling algorithm of the experiment Descr iption: will coordinate grid on the screen painting out, each pixel
earth
- OpenGL_利用堆栈实现图形的级联几何变换_地球的自传和公转-OpenGL_ stack graphics cascade geometric transformation _ autobiography and the revolution of the Earth
bike_examplesource
- 一个opengl学习的小车演示程序,使用了矩阵栈,鼠标键控制小车移动。vc+6.0平台-A car learning opengl demo program, the use of the matrix stack, move the mouse keys to control the car. vc+6.0 platform
chap3-3
- 图形学源码,openGL,利用堆栈实现拾取,菜单选择不同颜色-Graphics source code, openGL, using the stack to achieve pick up, menu selection of different colors
(openGL)Fllood_4_8
- 实验四 不规则区域的填充算法 实验题目:不规则区域的填充算法 实验目的:验证不规则区域的填充算法 实验内容:利用VC与OpenGL,实现不规则区域的填充算法。 1、必做:实现简单递归的不规则区域填充算法。 2、选做:针对简单递归算法栈空间占用太大的缺点,进行改进,实现基于扫描线的种子填充算法 实验要求: 将坐标系网格在屏幕上画出来,每个像素点占据一个格点,用一个小实心圆圈表示。 用鼠标点击的方式,绘制不规则区域的边界。 种子填充算法,可用4联通或8联通任选一种
