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loopSubdivision2009.rar
- Loop最新曲面细分源程序. 内含详细注释,是曲面细分入门的好东东.,Loop subdivision surfaces the latest source code. Includes detailed notes, is a good entry-Dongdong surface subdivision.
OpenGL-EPS-WMF-Output
- 这个文章和附件中的代码实现如何将OpenGL/MFC程序输出到 encapsulated postscr ipt (EPS)和Windows enhanced metafile (EMF)文件格式。最终的目标是能够产生可以编辑、打印和展示的适量图形文件。 -* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application, * change the rendering options such as
zuansi
- 利用openGL绘制一个砖石图形,练习了openGL中循环直线的连接和绘制-Masonry using openGL to draw a graph, in practice the openGL the connection and draw a straight line loop
ZfxOpenGlLoopSubdivision
- 在已有的OpenGL框架下,利用loop细分算法实现多面体的细分。(程序细分四次可以很好的满足要求)-OpenGL in the existing framework, the use of sub-loop algorithm of the sub-polyhedron. (Four sub-procedures can be very good to meet the requirements)
Tutorial1
- Windows平台的2D Game实例1, 使用了C++和OpenGL.这个souce不但是OpenGL技术,还可以学习到两个方面的技术: part1: win32的消息循环, OpenGL的设置.画一些简单的图形. part2: 处理并且显示卡通图片. -This source focuses on 2D game development with C++ and OpenGL for Windows platform. We will not only focus on Ope
Hanoi
- OpenGL实现的汉诺塔自动演示程序,包含汉诺塔循环算法,自动演示。-OpenGL implementation Tower of Hanoi automated demo program, including the Tower of Hanoi loop algorithms, automatic presentation.
terrain
- 通过triangle strip画三角形来描述地形。先是初始化地形,然后根据鼠标的位置来完成主循环。-Terrain is described by drawing triangle through triangle strip. First we initialize the terrain, and then complete the main loop according to the mouse position.
subdivide20_renew
- 作者:Henning Biermann 可以解析VRML文件,将数据分类存放在一个树结构中后在计算机上显示成三维图形,并应用Loop和Catmull—Clark的细分方法,对图形细分,使其更接近真实图形。-Author:Henning Biermann parse VRML file,restore the data in a tree and display them in the computor,subdivide the surface by Loop and Catmull-C
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- 熟悉OpenGL在Windows平台上的绘图机制,掌握Windows窗体的消息循环机制-Are familiar with the Windows platform, OpenGL graphics system to master Windows Forms message loop mechanism
glfw-2.7
- GLFW is a free, Open Source, multi-platform library for creating OpenGL contexts and managing input, including keyboard, mouse, joystick and time. It is intended to be simple to integrate into existing applications and does not lay claim to the main
Loop
- 关于带特征的Loop细分曲面造型方法实现,使用OpenGL包显示三维图形的Loop细分曲面。-About the Loop subdivision surface with characteristics, use method of realization modelling OpenGL 3d graphics package showed Loop subdivision surface.
EagleEye
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游,特别适用于游戏和方针软件的开发,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, especially suitable for the game and policy of the development of software, have the extremely high learning value, qu
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- 直线和三角形光栅化算法:一、 实验原理 (1)直线光栅化:中点算法 (2)三角形光栅化:增量算法:寻找三顶点的包围矩形,只对该矩形内的候选像素执行循环。计算重心坐标,确定直线。 -A straight line and triangle rasterization algorithm: First, the experimental principle (1) line rasterization: the midpoint algorithm (2) triangle
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in
gobel
- 大一时写的一段代码,用opengl实现的星球绘制,2D界面实现的3D效果,非常炫丽,但是循环得自己控制,否则对CPU要求非常高-A moment to write a section of code using opengl to achieve planet rendering, 3D effects, 2D interface is very dazzling, but the loop to control their own very high, otherwise the CPU re
loop
- loop细分,向别人要的,拿来学习的。拿来分享给大家-loop segments, to others to bring learning. Used to share to everyone
p2out
- 用loop算法实现的subdivision。注释详细,可处理boundary的情况。-Subdivision with loop algorithm. Notes detailed boundary can handle the situation.
stars
- 基于opengl的星空漫游,利用粒子系统及简单的循环-Star on opengl roaming using particle systems and simple loop
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infini
dh
- OpenGL动画编程。用窗口初始化函数,窗口处理和事件处理函数,定义场景绘制循环函数,三维物体绘制函数,空闲事件处理函数等来进行书写程序-OpenGL animation programming. Initialization function with the window, window treatment and event handlers, custom scene rendering loop function, three-dimensional object drawing fu