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rain
- 这是用C语言写的池塘夜降彩色雨的程序,用C语言实现了非常漂亮的下雨的情景,五颜六色的雨滴在池塘上,溅起片片涟漪!-It is written in C language color pond rain falling through the night program, with the C language to implement a very beautiful scene of the rain, colorful raindrops in the pond, the ripples t
VCPPchuanyu
- 穿越丛林,演示如何让人越过障碍而前进,这是《学VC编游戏》的第五个示例,重点学习安排场景和解决对象遮档。操作方法: A、在场景内用鼠标点任意点,可指挥主角移动。 B、ESC键,退出游戏。 游戏编写方面主要使用了以下知识、技术。 1.类文件和建立方法,使用方法 2.调入场景文件,初始化场景。 3.冒泡法排序。 4.用冒泡法排序解决对象遮挡。 5.实用的无闪烁刷屏方法。-Through the jungle,
scene-matching
- there are many ways for scenematching such as sift , surf ,correlation ,ncc, ... . in these papres you can see these ways
JOSEPHUS
- 约瑟夫环问题的实际场景。已知n个人围坐在圆桌周围,从编号k的人开始报数,数到m的那个人出列,依次下去,直至全部出列。采用的解决方法是典型的循环链表的数据结构。-Josephus actual scene. Given n people sitting around the round table, starting from the number k reported number, the number to m the man out of the line, and go on, unti
3dmax-and-vc-and-opengl-two
- 3dmax模型导入到用opengl库和c++实现的小场景中,有两个房子,屋顶是树叶,可以在房子内外漫游,用microsoft visiual studio 2008打开-3dmax model into the library and c++ with opengl achieve a small scene, there are two houses, roof leaves, you can roam the house and outside, with microsoft visiual
