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simpleTexture
- 基于GPU的通用计算,利用显存的cache是提高算法效率的重要方面,该例子是在CUDA环境下如何读取纹理的程序。-based GPU generic terms, the use of video memory cache is to improve the efficiency of the algorithm, The example is the CUDA environment how to read texture procedures.
MatrixMulTexture_kernel
- 基于GPU的并行编程,采用纹理实现两个矩阵相乘。自己写的程序。-This is a parallel program based GPU,which achieved two matrix multiplication with texture.It is mine.
cuda-wenliqi
- 说明cuda的纹理存储器是如何使用,对程序优化起很大的作用。-The texture memory is cuda shows how to use, playing a large role program optimization.
ImageStretch2
- 使用CUDA C语言,利用CUDA纹理内存,实现图像拉伸的并行实现。-Using CUDA C language, using CUDA texture memory, image stretching parallel implementation.
