资源列表
GPSOK
- skyline 的GPS功能使用的一个例子。-an example to show how to use skyline‘s GPS utilities
MagicDivinity
- 使用D3D绘制UI的例子,使用三维坐标绘制用户界面-The use of D3D rendering UI example of the use of three-dimensional coordinates of drawing the user interface
OPENGLVC
- OPGL的编程参考资料,OPENGL及其基于VC++6.0的开发,pdf文件。-OPGL programming reference, OPENGL and based on VC++6.0 development, pdf file.
OPENGLNURBS
- 通过对opengl库的引用,实现了nurbs曲线面的绘制,具有3d和2d相关建模功能的极大参考借鉴作用。-By opengl reference library and realized nurbs curve surface rendering with 3d and 2d modeling capabilities related to the role of a great reference to learn from.
CG
- 计算机图形学实验作业 包括直线椭圆算法 扫描线填充 区域剪裁 Bezeir曲线曲面 3D变换-Computer Graphics experimental work, including straight-line scan-line algorithm for filling regions oval cut Bezeir curves and surfaces 3D Transform
GDC2002_RobustShadowVolumes
- 关于3D图形学中阴影的实现算法讲解,原理性的讲解,很适合初学者-With regard to 3D graphics to explain the shadow algorithm, the principle of explanation, very suitable for beginners
XNAPerPixelLighting
- XNA像素级渲染算法,支持三种光源:DirectionalLight,PointLight,SpotLight-XNA,pixel lighting, support 3 lights: DirectionalLight,PointLight,SpotLight
LightningSample
- XNA 特效: 闪电,采用Shader技术和XNA3.1, -XNA Special Effects: Lighting implemented by XNA3.1 and Shader
ltrees
- XNA植物建模算法,其中LTreeDemo可以直接控制树的生成,LeafTool用于创建叶子的texture-XNA tree modeling algorithm,where LTreeDemo is for modeling and preview trees, LeafTool is for creating texture of leaf.
3DModel
- 3维图形显示。 OpenGL,Visual 2008环境-Three-dimensional graphic display. OpenGL, Visual 2008 Environment
src
- 利用位图原理,利用DirectX9.0自动生成一个三维地形图,-This is my first game in studying Directx
D3DPart1
- 在VS2005环境下的用C++ 的DirectX的要点的第一部分-In the VS2005 environment DirectX using C++, the first part of the main points of