资源列表
Aircraft_Terrain_Walkthrough
- 飞机地形漫游系统,若于OPEN GL,可直接在VC6.0下运行-Aircraft terrain roaming system, if in the OPEN GL, can be run directly in VC6.0
creator_Modeling_instance_one
- creator建模实例,介绍了一个用creator进行建模的全过程-creator modeling instance, introduced a modeling with the creator of the whole process of
toonnew
- 水墨渲染,新版增加了BSP优化,直接从DX背景面读取数据,达到一定艺术效果-Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect
waterGPU
- 利用directx编程实现的水面模拟,GPU编程实现。-water surface GPU progarmming
shadowFull
- 三维场景中的阴影模拟,C++代码,有模型-Three-dimensional scene in the shadow of simulation, C++ code, a model
Simple
- 阴影代码,对程序进行了简化,可以用很少的代码表现模型的光影效果。-The shadow code, the program has been simplified, you can use the performance of the model code in a few lighting effects.
shadowSimple
- 一个阴影代码程序,对程序进行了简化,可以用很少的代码表现模型的光影效果。-A shadow code procedures, simplified procedures, you can use the performance of the model code in a few lighting effects.
particleSample
- 粒子系统,在DXUT框架下实现的粒子效果。一个水车喷水的过程。-Particle system, in the DXUT achieved under the framework of particle effects. A waterwheel fountain process.
osg_dragger_analysis
- openscenegraph 源码分析 dragger部分-openscenegraph source code analysis dragger part of the
OSG_dragger_1
- OpenSceneGraph 源码分析 dragger 部分 1简介-OpenSceneGraph source code analysis dragger part of an Introduction
OSG_dragger_PointerInfo
- OpenSceneGraph 源码分析 dragger 部分 pointinfo-OpenSceneGraph source code analysis dragger part pointinfo
OSGExamples
- OpenSceneGraph 例子,包括viewer,picking,callback等-OpenSceneGraph examples, including the viewer, picking, callback, etc.