资源列表
Stencil-Shadow
- 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
osg-openvrml-example-
- osg中openvrml程序示例(可调试) -osg openvrml example,which is debugable.
osg-openvrml-example-tutor-
- 2-osg中openvrml程序示例(可调试) -osg openvrml example tutor,telling you how to write a simple osg+vrml debugable program
12
- 凹凸贴图特效(BumpMapping)示例 卡通渲染特效(Cartoon)示例 刻线特效(Scribe)示例 立方图镜面高光特效(SpecularHighlights)示例 异性光照特效(AnisotropicLighting)示例-Bump mapping effects (BumpMapping) sample cartoon rendering effects (Cartoon) sample engraved line effect (Scribe) sample cub
Direct3D_example
- 网格模型高级技术:Direct3D对加载到内存中的网格模型提供了优化功能,通过网格模型优化可以明显提高三维模型的渲染速度,这对渲染速度要求较高的三维图形程序和游戏具有非常重要的现实意义。 对于程序员而言,对网格模型进行优化是比较简单的,只需调用接口ID3DXMesh的方法Optimize-Advanced mesh technology: Direct3D loaded into memory for the grid model provides optimization, mesh
chap05
- direct3d 中的2D编程一书中的配套代码,第5章。-direct3d programming book in the 2D matching code, Chapter 5.
3DDelaunay
- 散乱点数据的三角剖分及在三维显示,利用一种平面散乱点集的Delaunay三角剖分算法来对散乱点数据进行剖分-Triangulation of scattered data points and in three-dimensional display, using a planar set of points scattered Delaunay triangulation algorithm for triangulation of scattered data points
postprocess
- Post process with irrlicht Engine
game_objects_slides
- Game Object data struct paper, maybe helpful.-Game Object data struct paper, maybe helpful.
Flood3D
- 基于种子填充算法的洪水淹没三维显示的程序-Seed filling algorithm based on three-dimensional display of the flood program
Text3D
- Csharp Direct3D编程,在界面显示动态的3D字体-Direct3D Programming
Lesson05
- LWJGL Nehe Lesson05 20-LWJGL Nehe Lesson05 2011