资源列表
000
- 边坡稳定性3D分析命令流 边坡稳定性3D分析命令流-FLAC methodFLAC methodFLAC methodFLAC method
toon_shading
- 图形编程经典案例toon shading算法,包含源代码和release程序。-toon shading algorithm, including source code and release execute app.
legoman(3d)
- Legoman Animated 3D model OpenGl
legoman(3d-edge-mode)
- Legoman 3D model. Edge mode enabled. OpenGl
cvblobs
- FAce in the hole. If u wanna se how it waorks now.. Oki doki.. no?
lab8
- 简单的机器人运动动画,包括简单的界面选项,适用于学生完成作业-simple robot movement
Lab-assignment-1-jiang-xiaodong
- XNA编写的正方体,并对每个面进行贴图,并有鼠标控制-CUBE in the XNA
CPP---VS-2008
- a simple 3D Array project made in Visual C++ 2008 Just recompile and it is good to go.-a simple 3D Array project made in Visual C++ 2008 Just recompile and it is good to go.
diqiu
- 基于vb的3D地球等行星编程,可以准确的显示行星运动轨迹,旋转速度等参量,应用价值极高,希望对初学者有所启发。-Based on the 3D Earth and other planets vb programming, you can accurately display the trajectory of the planets, rotation speed and other parameters, the application of high value, hope to insp
dili
- 该软件可以进行地理数据的分析,可以创建三维空间模型,同时能进行数据管理与分享,有好高的应用价值。-The software can carry out the analysis of geographic data, you can create three-dimensional model, data management and sharing of high value.
vs2010
- 基于directx3D的程序框架,带LOG输出,FPS显示,和文字实例-nothing yet
p4p-problem-matlab-code
- 在P4P问题中,当空间4个点共面时,不仅摄像机坐标系与物体坐标系之间 的旋转矩阵R和平移向量t可以线性求解,而且可以同时确定摄像机的有效焦距f和像素比例,该程序设计模拟已知相机矩阵M情况下由已知三维空间点和图像坐标情况求解相机外参数矩阵-When space four points coplanar P4P problem, not only between the camera coordinate system and the object coordinate system rotatio