资源列表
Physically-Based.Rendering
- 很好的学习渲染的书籍 有点深奥 国内在这方面好像研究还比较少-good book to study render
01_HLSLSelfShadowing
- HLSL的高级应用,通过HLSL编程实现自遮蔽阴影。-The advanced application of the HLSL HLSL programming to achieve self- shadow is .
02_HLSLBumpTexture
- HLSL的高级应用,通过HLSL编程实现凹凸纹理映射。-The advanced applications of HLSL HLSL programming bump texture mapping.
03_HLSLCubeMapping
- HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
04_HLSLCubeMappingRefract
- HLSL的高级应用,通过HLSL编程实现具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming effects of refraction of the cube environment mapping .
05_HLSLCubeMappingDynamic
- HLSL的高级应用,通过HLSL编程实现动态并且具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming dynamic and refraction effects of the cube environment mapping .
06_HLSLTweening
- HLSL的高级应用,通过HLSL编程实现渐变动画的效果。-The advanced applications of the HLSL HLSL programming fade animation effect .
07_HLSLSkinMesh
- HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
wave
- 大规模海浪模拟,由鼠标和键盘可控制方向,包括天空盒、陆地、光照等信息。-Simulation of large-scale waves, can be controlled by the mouse and keyboard direction, including the sky boxes, land, light and other information.
3D-reconstruction
- 浙江大学的3D重建的论文,中文的,包括硕士论文和博士论文,对于研究3D重建的朋友或许有点帮助,-3D reconstruction of Zhejiang University
EngleEye
- OSG 做的鹰眼图以及单视图多相机源程序 注释较详细 可以运行-The OSG Eagle Eye diagram and single view camera source notes in more detail can run
OpenSceneGraph_Quick_Start_Guide
- OpenSceneGraph编程指南 讲解十分细致,是初学者的不二选择!-OpenSceneGraph Programming Guide Explain in fine detail, is the best choice for beginners!