资源列表
BoneAnimation
- 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).
Chapter14
- OPENGL图形开发源码,对3D图形进行编程,包括工程所需的所有源文件-OPENGL graphics open source, for 3D graphics programming, including all the source files required for the works
111
- 在VB环境中操作三维模型的实现方法 针对VC在开发虚拟设计和三维仿真程序中的不足,提出了基于VB环境开发三维仿真程序的可行性,并对其中关键的三维模型的显示、操作等技术性问题给出了具体的解决方法。-In VB operation method of 3d model In the development of virtual design in VC and 3d simulation program is proposed based on the 3d simulation progr
haijunjiaochengyuanma
- 海军教程源码对osg的初学者有很大的帮助,让你学会编写第一个osg程序-Navy source of osg beginner tutorial very helpful, so that you learn to write the first one osg program
PointPlane
- 判断点是否位于平面上(三维)。 原理:将平面方程变f(x) = 0的形式,将点的坐标代入f(x)中,若点位于平面上,则f(x)为0,若点位于平面两侧, 则f(x)值正负号相反,由此可判断此点位于面的哪一边。 可在CPointPlaneDlg::PlaneEquation()对点和面的数据进行修改。-The relationship between point and plane,determine whether the point in the plane
osghaijunjiaochen
- 海军教程与海军教程源码配套使用,对osg的初学者有很大的帮助-Navy Tutorial Tutorial source code with the Navy supporting the use of the osg' s very helpful to beginners
OpenGL_guide_Source_code
- OpenGL编程指南源代码,这本书号称学习OpenGL红宝书-OpenGL Programming Guide source code, learn from this book called OpenGL Red Book
rendering
- 绘制的各种方法细细道来 讲的很详细 包括常用的面绘制 体绘制 点云-Various methods of rendering carefully to speak very detailed including common point cloud volume rendering surface rendering
ClickCarousel
- it s actionscr ipt library to allow view image in 3d animationable carousel
OSG-NAVY-course
- 内容就是 array 贴的海军教程,内容没有任何改动(本人是个 新手,菜鸟级别的,学习为主),只是个人觉得网页上看的不 舒服,在网页上下下来转成pdf 看的。本来是准备自己看的, 后来发现看的很方便,就分享一下。 不过最主要的是感谢美国海军研究生学校(Naval Postgraduate School)的军事教员Joseph Sullivan 为我们新手编写该教程, 当然更的感谢Array 的翻译-Content is the array of naval paste t
movieTex
- DX 纹理视屏播放,把视屏解码成一张纹理播放出来,可以一次播放一个,也可以多视屏纹理播放.-DX texture Shiping play, put into a texture decoding Shiping play out, once and play one, you can play more than Shiping texture.