资源列表
vs1
- 利用HLSL语言写的一个顶点着色器来实现渐变动画效果,HLSL入门者适用!-The use of HLSL language written in a vertex shader to achieve the fade animation effects, HLSL for beginners!
MYSKY
- 运用vc++和Opengl编的动态天空场景-Using vc++ and compiled a dynamic sky scenes Opengl
ExampleISOSurface
- Isosurfacş ng example using marching cubes
demo_vtk_mult_renderer
- VTK example code - 2-VTK example code- 2
test-segmentation
- terrain height querry, which is represented by triangle mesh
OpenSceneGraph-2.8.0
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和 OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统。-OpenSceneGraph is a high-performance 3D graphics development library. Widely used in visual simulatio
CollisionProject
- 自己写的一段碰撞检测代码,能实现简单的碰撞检测-Write your own section of collision detection code, and to achieve a simple collision detection
OSG_Wizard_2003
- 开发OSG的MFC模版,开发环境为VS2003。-Development of OSG' s MFC template
WindowsMeshViewer
- It is a window mash viewer sample application. Its really nice. Please try it.
NURBS
- 该算法建立了由最小二乘法,离散点曲率和离散点曲率变化和三项组成的目标函数并求出了最优控制点序列坐标,采用非线性优化方法对权因子序列进行了调整,确立了逼近误差的近似表示方法,并提出了包括上述方法的循环判断流程.-The algorithm was established by the least squares method, discrete points, the curvature and the curvature change and the three discrete points
NURBS2
- 该算法建立了由最小二乘法,离散点曲率和离散点曲率变化和三项组成的目标函数并求出了最优控制点序列坐标,采用非线性优化方法对权因子序列进行了调整,确立了逼近误差的近似表示方法,并提出了包括上述方法的循环判断流程.-The algorithm was established by the least squares method, discrete points, the curvature and the curvature change and the three discrete points
SkyBall
- 一个简单的天空盒设备,适合新手有需求的可以看下-Sky box with a simple device, suitable for novice there is a demand that can be Kanxia