资源列表
35fog
- 《精通DirectX》书中35章 体积雾源码-" Proficient in DirectX" book 35 chapter volume fog source
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
Terrain
- 简单地形实现,需要配合自己上传的library-Simple terrain implementation, the need to adjust your upload library
4
- 四元数知识速成,四元数主要应用于3D 图形学领域,在动画,反向动力学等方面均有应用。-Knowledge intensive quaternions, quaternion is mainly used in the field of 3D graphics, animation, inverse dynamics, etc. are applied.
hdr
- HRD相关知识的介绍,HDR是当今图形学界热门的研究重点。-HRD-related knowledge, presentation, HDR popular in today' s academic research focuses on graphics.
XEffects
- 这是利用irrlicht 3D游戏引擎开发的一些特效,像shader、等-This is the use of irrlicht 3D game engine developed by a number of effects, such as shader, and so on
3D
- 3Dmax 课程设计 里面有两个物体 动态动画 文字动画-3Dmax curriculum design, there are two objects, dynamic animated text animation
3dkaoshiyong
- 3d课程设计 含动画和源文件 两个物体 两个动态动画 文字动画-Curriculum design, 3d animation, and source files contain two objects two dynamic animated text animation
LoadObj
- Loading objects in openGL try out and report errors if any
bounce_
- Bounce program to check bounce capacity of ball
CHAPTER02
- 本程序是实现三维地形浏览的初步程序,调试通过-Three-dimensional terrain view of the preliminary proceedings
OPENGlshili
- 三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code