资源列表
mayatoubu
- 包括maya中头部建模的两种方法NUMBS和POLYGON,还有曲面建头发-Maya modeling in the head, including two methods NUMBS and POLYGON, there is the hair surface to build
guangxiangenzong
- visual basic 光线跟踪实例 visual basic ray tracing example-visual basic ray tracing example visual basic ray tracing example
3dbodongwangge
- 三维波动网格实例 Examples of three-dimensional fluctuations in grid-Examples of three-dimensional fluctuations in grid
Binocular.stereo.calibration.algorithms
- 双目立体标定算法(有测试图片),是用visual C++编写的程序。对于研究机器视觉的人有帮助-Binocular stereo calibration algorithms (with test image), is written in visual C++ programs. For the study of machine vision to help people
42370_rs_mainsource
- 一个WPF 3D程序。它需要照相机和灯光才能看到。-A WPF 3D program. It needs to see the cameras and lights.
contextpreserving
- volume rendering tech
volrendertut
- volume rendering tutorials
transform
- 利用D3D有关函数,对三维模型(.off格式)文件进行缩放,平移,旋转变换。-Use D3D related function, on the three-dimensional models (. Off format) file to zoom, pan, rotate, change.
slice3
- VTK下自传的earth,对VTK初学者很有用-VTK autobiography under the earth, very useful for beginners VTK ~~~~~~~~
slice3
- VTK下公转的earth,对初学者很有用-VTK next revolution of the earth, is useful for beginners ~~~~~~~~
SimpleGL+DrawCircle
- This opengl code is based on qt framework. It basically opens widget and draws circle by using qt and opengl member functions.
abysse
- Opengl camera class. Shows how to handle camera movements by usin mouse or keyboard inputs.