资源列表
targetselect
- 本程序主要作用是,在窗口中确定用户所选择的目标,采用的技术是OpenGL中的selection,通过设置一个选择矩阵进行实现。-A major role in this process is that in the window determine the user' s choice of targets, using the OpenGL technology is in the selection, by setting a selection matrix to achieve.
Magnifier
- 本程序完成的是放大镜功能,这里的放大镜是一个正方形的形状,它是贴在屏幕上,所以无论用户如何修改视点都不会有影响。程序通过OpenGL实现-The completion of this program is a magnifying glass feature, where the magnifying glass is a square shape, which is attached to the screen, so no matter how users can modify the po
CircleMagnifier
- 本程序通过OpenGL和shader实现了圆形放大镜,并且在放大镜的中间贴上了一个十字瞄准镜的纹理,就像cs中的狙击枪的放大效果一样。-This procedure achieved through OpenGL and shader round magnifying glass, and in the middle of the magnifying glass labeled a cross-sight of the texture, like cs guns in the sniper l
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
PSMs_Care_and_Feeding
- Perspective shadow Mapping techniques For Game Developers-Perspective shadow Mapping techniques For Game Developers
lecture19
- Shadows & Shading Techniques -Shadows & Shading Techniques
msg00085
- Terrain Blending Code-Terrain Blending Code
BSP
- delphi实现的bsp树,可运行,代码详细-delphi implementation bsp tree, you can run the code in detail
Grass
- delphi实现的草的效果,可演示,代码详细-delphi to achieve the effect of grass can be presentations, code in detail
vis3D-Graphics-Basics
- OpenGL Basics-Texture mapping, 3D programming, Setting the scene, Lights, Pixel Shaders.
cal3d
- cal3d虚拟角色动作编辑系统中可用的,在3dsmax中导出的角色动作文件,包括.caf,.cmf,.crf,.csf等-cal3d virtual role is editing system available, in the role of action 3dsmax export files, including. caf,. cmf,. crf,. csf, etc.
1558604464
- Subdivision Methods for Geometric Design: A Constructive Approach- 很好的subdivision 方法-Subdivision Methods for Geometric Design: A Constructive Approach-a good subdivision method