资源列表
64kB
- 64k 3d 30分钟高压缩比动画,底层驱动汇编代码!-64k 3d 64k 3d 64k 3d 64k 3d 64k 3d 64k 3d 64k 3d
beginning-directx-src
- DirectX9入门教程-[Beginning.DirectX9][EN]源码
dibiao
- 描述求地表反射率的算法,是研究地球三维绘制的重要参考-abedo suanfa for the earth surface,help to draw a real earth
3D-image-segmentation
- 该资源是一篇关于三维图像分割的文献,文献中详细的介绍了三维分割的方法步骤-This resource is an article about the three-dimensional image segmentation literature, the literature describes in detail the three-dimensional segmentation method steps! !
130306Water3D
- 3D水纹波浪效果,c++实现,可以参考下,学习。-3D waterlines wave effect, c++ implementation, can refer to learning.
snow
- VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。- 显示以下内容的翻译: C++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 仍然翻译: VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 C++ DirectX fullscreen create snow effects,
ViewCollision
- 一种计算机图形学中的图形显示程序,可以对碰撞的三角形进行可视化显示。-A computer graphics display graphics program that can collide with the visualization of the triangle.
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
Transformations
- DX三维变换实例工程 拥有控制界面 详细介绍3D空间变换-DX Engineering has a three-dimensional transform an instance of the control interface detailed 3D space conversion
3D_earth
- 一个GIS的范例,一个3D地球在线编辑系统,可实现3D图形的编辑
weisuishexiangji.zip
- D3D游戏开发 DirectX 9.0 尾随摄像机示例,D3D development of DirectX 9.0 games behind the camera example
examples
- 单文档OSG例子,采用OSG2.6版本,可作为OSG开发模板-Single Document OSG example, using OSG2.6 version, can be used as a template OSG development