资源列表
vpsim
- vega prime2.2入门程序,从vega prime的初始化到内存清除,完整的渲染程序,初级VP程序员必备。-vega prime2.2 entry procedures, from the initialization of the vega prime to the memory clear and complete rendering of the program, the primary VP programmer essential.
Depth-image-based-rendering
- This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, S
planeshadow
- 用C++ DircteX实现了简单的平面阴影-C++DircteX realize plane shadow
jBrush-v0.3
- java实现3d模型展示场景,物体和笔刷,灯光,字体整合-java implementation 3d model display scenes, objects and brushes, lights, fonts integration
13Text
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,主要是实现在OpenGL中文本的显示。-Using VisualC++ Win32 application development an OpenGL program, primarily the achievement of the Chinese version of the OpenGL display.
Cylinder
- osg 圆柱画法,实现环境 osg3.0 vs2005 -osg Cylinder
depth
- 根据otopo地形数据绘制南海三维地形图,可更改经纬度生成任意地理范围(3 dimension geography of south China sea)
GraphicsProgramDevelopersGuideSource
- 图形程序开发人员指南的源码,相当经典,虽然年份有点老,但是内容还是受用无穷的-The source code of the the graphics program developers guide, quite classic, although the year is a bit old, but the content is still good enough for endless
20YanMou
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现掩模的效果。-Using VisualC++ Win32 application development an OpenGL program to achieve in the OpenGL mask effect.
ghostGuide
- 力反馈设备phantom desktop的开发指导,包括快速入门、函数列表!-Force feedback device to guide the development of phantom desktop, including the Quick Start function list!
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
simpleskinmesh
- 一个简单的骨骼动画人物行走的场景,有利于理解骨骼动画的原理-A simple skeletal animation characters walking scene, understanding the principle of skeletal animation