资源列表
SkyDome
- 一个动态skydome演示程序,其原理等同于Ogre引擎中的skydome实现,适合初学者参考学习-A dynamic skydome demo program, its principle is equivalent to Ogre engine skydome realization of reference for beginners to learn
campass
- Open Scene Graph(OSG)制作的指南针程序,billboard,多视口技术-compass is made using OSG
ShaderSimpler
- 其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
gameshooter
- 超好的游戏编程源代码,能帮助你学习到很多知识。
examples
- 单文档OSG例子,采用OSG2.6版本,可作为OSG开发模板-Single Document OSG example, using OSG2.6 version, can be used as a template OSG development
weisuishexiangji.zip
- D3D游戏开发 DirectX 9.0 尾随摄像机示例,D3D development of DirectX 9.0 games behind the camera example
3D_earth
- 一个GIS的范例,一个3D地球在线编辑系统,可实现3D图形的编辑
Transformations
- DX三维变换实例工程 拥有控制界面 详细介绍3D空间变换-DX Engineering has a three-dimensional transform an instance of the control interface detailed 3D space conversion
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
ViewCollision
- 一种计算机图形学中的图形显示程序,可以对碰撞的三角形进行可视化显示。-A computer graphics display graphics program that can collide with the visualization of the triangle.
snow
- VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。- 显示以下内容的翻译: C++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 仍然翻译: VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 C++ DirectX fullscreen create snow effects,