资源列表
OldClassPostEffect
- 复古风格的屏幕特效 采用XNA SDK开发,属于屏幕特效的一种(PostShader)-Retro-style screen effect using XNA SDK development and effects belonging to the screen as a (PostShader)
MaskPostEffect
- XNA处理的屏幕特效(PostShader) 可以将最终图像马赛克化-XNA deal with screen effects (PostShader) can be the final image mosaic of
ColorIsosurface
- 用VTK与c++实现读入数据,抽取等值面,并根据其值不同来赋与不同的颜色-with VTK and c achieve read into the data collected isosurface, and in accordance with its value to give different colors
GPU3DWavelet
- 一个国外的代码,用GPU作3维小波变换,比较不错-a foreign source, using the GPU for three-dimensional wavelet transform, quite good
ToShare_SurfaceSimplification_using_quadric_error_
- 采用java实现基于二次误差度量的网格简化算法;主要使用了java的集合框架中的treeSet -Surface Simplification Using Quadric Error Metrics
packmk2
- 图形海波的模拟。动力学完美!即时渲染! 我的本本上可以跑 45f-60f.供对海波进行研究,模拟。-graphics simulation. Kinetic perfect! Immediately exaggerate! My books can run 45f - 60f. For the right Haibo study simulation.
3dSimplifier
- 一个浙江大学教授写的三维网格简化的源代码,用的是能量误差算法!-a professor of Zhejiang University wrote 3D mesh simplification of the source code, using the energy error algorithm!
Roar_Source
- Roar 3D Engine for Collada model
t
- 调用OpenGL实现图形功能
Alexander_Moser
- Use the cursor keys to navigate the maze. It demonstrates time-based animation, texture mapping, blending, and SIMPLE collision detection.
long
- osg剖析教程,完整的阐述了osg一帧全过程,是一部osg入门的良好教程,且可以完整学习osg思想-osg analysis tutorial and complete descr iption of the osg an entire process, is a good tutorial osg entry, and can complete learning osg thinking
VTK_test2
- 头颅 3D VTK 三切面 显示 可视化-Section head 3D VTK three visual display