资源列表
OSG1
- 对OSG编程的详细介绍,对每一帧的运行进行详细的讲解。参考价值很大。(OSG programming is introduced in detail, and the operation of each frame is explained in detail. The reference value is great.)
Strings02Cloth
- 一个三维显示服装布料的源代码,很有参考价值的
3DSurf
- 各种3D形状的程序构造,支持通过拉伸,旋转等方式进行3D实体构造,功能完善,是OPENGL的最好例子程序。-Program structure of various 3D shapes, support for 3D solid structure by stretching, rotating, etc., functional, is the best example OPENGL program.
客厅
- VRML模型,全套客厅,用贴图模拟了明亮的高光效果(A common meeting room)
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
UseSkinMeshClass
- Windows dx sdk 高级蒙皮骨骼动画网格模型的例子,本例子是关于蒙皮骨骼动画的计算方法的动画实例,可以帮助你更好的理解骨骼蒙皮动画计算-Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better unders
classroom
- 一个基于VRML的3D实例,展示了一个多媒体教室,供大家借鉴学习-A VRML-based 3D instance, shows a multimedia classroom for everyone to learn from
Wpf_desk
- 3DS MAX建模 wpf控制的桌子 添加了材质 灯光等效果-3DS MAX modeling WPF control table and add a material light effect
07_HLSLSkinMesh
- HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
21.rainandsnow
- 本程序是基于OSG环境下的一个程序,OSG是(openscenegraph)的简称,即开放场景图像,是用来处理3D和2D图形的-This procedure is based on the OSG environment of a program, OSG is (openscenegraph) the short title, that is, open scenes images, is used to dealing with 3D and 2D graphics
RayCasting-opengl
- opengl实现的体绘制算法 光线投射算法,本程序提供了数据生成接口,以及已经生成好的测试数据。-opengl achieve volume rendering algorithms- ray-casting algorithm, this program provides data generation interface, and have generated good test data.
DEM
- DEM的一些文献,希望对DEM研究有帮助,-Some of the literature of the DEM, the DEM study,