资源列表
terrain
- 地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
wrl_viewer.rar
- 可以实现wrl格式的三维模型输入,并且实现多种功能的显示,用户可以用鼠标键盘与各个模型进行交互,Wrl format can achieve three-dimensional model of input, and achieve multi-functional display, the user can use the mouse to the keyboard to interact with various model
20399311wrl_viewer
- wrl阅览器,在VC中读取wrl文件,并可以对其进行简单的操作。用于浏览WRL的VC源程序。-a wrl file viewer for VC environment
charcold
- 用于生成字符的点阵16进制代码,无需任何字体和字库。-For dot matrix character hexadecimal code generated without any font and font.
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
myocean.rar
- 基于OSG实现模拟海平面效果。效果挺不错的。需要使用OSG2.2以上版本才能运行。解决色以前OSGviewer类的问题。,Based on the OSG to achieve the effect of simulated sea level. Very good effect. OSG2.2 need to use the above to run. Solve the color problem of the past OSGviewer category.
fur
- 一个快速毛发渲染示例,利用2d渲染技术优化了毛发效果,极大提高了毛发渲染速度。-A quick example of hair rendering, 2d rendering technology optimizes the use of hair effect, greatly improving the speed of hair rendering.
04_HLSLCubeMappingRefract
- HLSL的高级应用,通过HLSL编程实现具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming effects of refraction of the cube environment mapping .
motion
- 3d animation direrectx animation with directx
LodTerrainReder
- c++与vega结合实现的3d地形,这个是从老师那里得到的,好多地方自己还不太明白,希望对大家有帮助
TerrainReder
- vega做的一个3维地形浏览,编译时候需要vega环境的支持
callgraph
- call graph viev for phisycs