资源列表
Skype4Java
- 两个文件夹均是Eclipse下的Java项目,运行Eclipse后分别导入这两个工程就可以看运行结果。如何运行AP2APTest请查看开发指南.
DXTest
- DXScene简单例子,在D2007环境下编译通过-DXScene simple example, compiled by D2007 environment
GPU-Partikel-System
- GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system
OpenGLLuaDemo
- OpenGL (C++调用LUA)示例 来自网络,非吾原创-OpenGL (c++ call LUA) examples from the network, not my original
Real-timeSkeletalDeformation
- 能打开骨碌文件 并适时显示动画 支持调节 包括程序 源代码 以及测试数据文件-Gulu can open the file and timely support to adjust the animation, including program source code, and test data files
Campus-roaming-system
- 有代表性的校园漫游系统,有很好的漫游效果,值得初学者了解-Representative campus roaming system, has the very good in effect, beginners understand
testpic
- BCB实现三维数据的二维展示,实际项目中测试代码。-3d data to show picture。
csgl.1.4.1.src
- csgl的源代码.开发工具是c#-csgl source. Development tools c #
basketball_game
- 建立了投篮模型,三维画面。比较逼真,但鲁棒性不好,请多多包涵!
SceneManagerFor3dsmax9
- 场景资源管理器是一个跟踪包含在Max场景中的所有对象。这些对象的范围很广,从元和编辑几何体假人和骨头。可以创建并在最大视擦除任何被认为是一个对象。场景资源管理组织在视觉上直观。-Scene Explorer is a manager that keeps track of all objects contained in a max scene. These objects can range widely primitives and editable geometry to dummies
lookpre_2
- 采用模板缓冲和平移来模拟狙击枪镜头,实现放大的效果-Stencil buffer and pan to simulate a sniper rifle lens zoom effect
Pet-ri
- this code descripe how petri network work