资源列表
Robocup3D
- 这本电子文档描述了Robocup3D在底层时间上的管理机制 非常清晰地进行了 运行机理的分析 对于对仿真感兴趣的同学可以尝试的看一下.-This describe is very important and very usefull for this people who want to learn more teknoledge about Robocup3D
stlviewer_src
- 一种 STL Viewer C++ 可以查看STL文件,并缩放旋转-STL Viewer
01_Terrain
- 一个简单的Direct3D的三维地图模拟图片,程序很简洁,初学者学习,大神级别请自行飘过-A simple Direct3D three-dimensional map simulation picture, the program is very simple, beginners learn, the gods level please drift yourself
MotionExpPf_V1.2
- 用DirectX将BVH文件绘制出来,第三版,增加了一些功能,与数据解析-BVH files drawn with DirectX, third edition, an increase of some of the features, and data analysis
PQP
- PQP is a library for performing three types of proximity queries on a pair of geometric models composed of triangles: collision detection - detecting whether the two models overlap, and optionally, all of the triangles that overlap. distance co
creatorPvega
- 这是关于vega的一些重要资料,很多常见的问题,有各个高手汇集的。-This is some important information about the vega of many common problems, each master pooled.
Polygon
- Author is working with the Drawface Component Library's 3d extension. The drawing of a t3dFace object is equivalent with the drawing a polygon, but the drawing point's class will be other. Here is the Polygon-t3dFace class.
TexturAndLight
- 自己跟据书上的例子改写的D3D10纹理贴图和光照效果演示-According to the book on its own example and rewrote the D3D10 texture mapping and lighting effects demo
35fog
- 《精通DirectX》书中35章 体积雾源码-" Proficient in DirectX" book 35 chapter volume fog source
freeimage
- regwergyre treterwtewrtew rterwtrewtewrtewrt ewrtrewtwertewr
bubble
- 冒泡排序,给定一组数,按从小到大输出-Bubble sort, given a number of groups, from small to large output. . . .
mesh_hierarchies
- 《mesh_hierarchies》,详细说明网格阶层的基本原理-" Mesh_hierarchies" , detailed descr iption of the basic principles of the grid class