资源列表
3DNoise
- 利用OSG编写的3d 噪声,可以添加纹理作为波浪,山谷等效果-3d noise by OSG
Unity3D-Engine-Base-
- Unity3D Engine Base Document
office
- 3dmax做的办公室模型,做的不好,欢迎下载,-office model 3dmax
convolution3D_FFTdomain
- 对原图形进行三维重建,用C语言进行链接及重构-3-D image construction
MyFluidSimulation2D
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。实现的是JOS STAM 文章的方法。-This is a two-dimensional fluid simulation code, using the NS equations, very good research code in C++ programming. To achieve the JOS to STAM article.
projgriddemo
- 一个Direct3d海洋demo.效果还不错,而且运用视景体实时裁剪.-a Direct3doscean demo.It has a great effect that using frustum culling.
tangent-shader
- Tangent object shader from Away3D engine
sphere-shader
- Sphere shader from Away3D engine
specular-shader
- Specular shader from Away3D engine
phong-shader
- Phong shader from Away3D engine
lambert-shader
- Lambert shader from Away3D engine
glass-shader
- Glass shader from Away3D engine