资源列表
3D
- 在本文中,我们描述了一个新颖的无标定主动立体系统,它采用编码加密过的结构光。该方法是基于一个针对消极立体系统的无标定立体技术,在该技术中,一个投影仪代替一台摄像机。它还提出了一个同步三维重建方法,提高准确性和一个简单的方法来消除一个激光指针到投影的缩放模糊性。-In this paper, we describe a novel uncalibrated active stereo system using coded structured light.The proposed method i
taiyangyueqiudiqiu
- 我课上参照PPT做的,VC6.0 MFC OpenGL彩色三角形,适合初学者 -I do class reference PPT, VC6.0 MFC OpenGL color triangle, for beginners
6
- 这是一个用函数画图的源代码程序,可以是二维的,也可以是三维的-This is a drawing of the source code with function procedures, can be two-dimensional, it can be three-dimensional
3
- 这是一个三维画图程序源代码,主要是进行三维网格剖分-It is a three-dimensional drawing program source code, mainly for three-dimensional mesh generation
07_04_Z_BufferEli
- 在屏幕中心绘制立方体,使用Z-Buffer隐面算法进行动态消隐。-Drawing cube in the center of the screen, use the Z-Buffer Hidden Surface Algorithm for dynamic blanking.
07_03_ArtistEli
- 以一个环形面的绘制为例来说明画家算法的实现过程-Draw a circular surface as an example to illustrate the process of artists Algorithm
Sierpinskiditan
- 给定不同的递归深度,通过使用海绵算法,绘制Sierpinski地毯,在三维环境中按照画家算法绘制20个小立方体-Given the different recursion depth, by using the sponge method, drawing Sierpinski carpet, in the three-dimensional environment, according to Painter' s algorithm draw 20 small cubes
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
TestOfDICOM
- vtk实现的对dicom文件的读取和显示,效果还不错-vtk read dicom file and show
3D
- 此文简述了几种应用于文化遗产记录的三维数字方法。-In this paper we briefly review methods for three-dimensional digitization that are applicable to cultural heritage recording.
bayes
- 基于贝叶斯(BAYES)阈值的小波(WAVELET)图像去噪算法源代码-Based on Bayesian (BAYES) threshold wavelet (WAVELET) image denoising algorithm source code
VectorMathfor3DComputerGraphics
- Mathematic stuff for graphics