资源列表
dx9_point_light
- //Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellation // or triangle count of
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
terrain
- 地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
XUANZHUAN
- VC画的片状球体,加动画旋转 -VC painted sheet sphere, plus animated rotating sphere VC painted sheet, plus animated rotating
guangzhao
- VC光照实例-An instance of an illumination
danbei
- 用VC做的单摆动画,实现idle动画 -Pendulum animation done with the VC to achieve idle animation animated pendulum to do with the VC to achieve idle animation
octree_code
- octree class in c++ which can be used to create octree easily and fast which is used in 3d models
export_path
- 在OSG基于路径动画中,如何有效导出动画路径-In the OSG path-based animation, how to effectively export the animation path
capture__screen_pig
- OSG中自动读取像素信息,并存储成BMP格式文件。该示例最大的特点是能够连续抓图。-OSG automatically reads the pixel information, and store into a BMP format file. The biggest feature is the ability to sample consecutive drawings.