资源列表
Bezier_VTKD2
- Vesier to VTK Version.
Scientific_Visualization_with_VTK-The_Visualizati
- Scientific Visualization with VTK - The Visualization Toolkit
The_Design_and_Implementation_Of_An_Object-Orient
- The Design and Implementation Of An Object-Oriented Toolkit For 3D Graphics And Visualization
VTK-Designer-User-Manual
- VTK Designer User Manual
Laborations_in_VTK_Visualization_Course_Lab_2-Int
- Laborations in VTK Visualization Course Lab 2 - Introduction to VTK
Adding_Components_to_VTK_Designer_2
- Adding Componets to VTK Designer2
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
OpenGL
- OpenGL游戏开发中的例子,实现了光照,纹理映射等,另外还附带了开发库-OpenGL game development examples to achieve illumination, texture mapping, in addition to libraries with the development
racinggame
- DX三维赛车游戏,效果很好,包括雾化、透明等效果-DX raceing game
manylights
- In this code there are many lights
Lightning
- this the code which use collision and lighting effects -this is the code which use collision and lighting effects
Globe
- 球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location o