搜索资源列表
openglFlagSim1123
- Opengl实现的旗帜飘动效果,三维场景中三个旗帜随风飘动,比较逼真。注意要有opengl库-Opengl achieve the banner wafted effects, 3D Scene 3 banner of the wind wafted more realistic. Attention to the need opengl
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
Simple_OpenGL_Terrain
- 简单的OpenGL地形场景的例子,实现了3D地形,太阳、流动的云等场景。-simple OpenGL Terrain Scene example, the realization of 3D terrain, the sun, the movement of clouds and other scenes.
test_demo.rar
- 用ogre搭建的一个小场景,演示了ogre初级指南的大部分内容,适合初学者入门参考。。。,With the ogre erected a small scene shows ogre most of the primary guide for beginners entry for reference. . .
SpeedTreeRT_SDK_v4.1_vc8
- SpeedTreeRT_SDK_v4.1_vc8.rar vc8版本的SpeedTree开发包. 速速下载,做游戏场景 必备!-SpeedTreeRT_SDK_v4.1_vc8.rar vc8 version of SpeedTree development package. Swift download, play games scene must have!
Ogre-good-demo-for-newer
- 基于ogre引擎的3D游戏demo,包含世界地图,场景管理,键盘输入,网络联机等,适合初学者上手。-Ogre-based 3D game engine demo, contains the world map, scene management, keyboard input, network connections, etc., suitable for beginners to get started.
Orge_Analysis_Document
- 包含Ogre场景管理,场景渲染,设计模式,消息机制,数据文件结构分析以及渲染系统线程化文档-Contains Ogre scene management, scene rendering, design patterns, messaging, data analysis, and file structure of the document rendering system thread
swe3D
- 此为作者自主研发的3D引擎swe的一个简单的演示程序,主要用于演示引擎在制作地表、室外场景、rpg游戏等方面的功能。场景是通过引擎的场景编辑器做出来的。本程序中总共包含了两个场景的演示。 引擎是基于插件和LUA脚本的,附的源码包含了本演示相关的插件的源码。另外所有的“.sct”文件即是脚本文件,可以用记事本打开。-This is the author of self-developed 3D engine swe a simple demo program, mainly for dem
Gmatrix
- Gmatrix是一款轻量级的游戏引擎. 包含一个自主编写的轻量级的xmlReader类:去掉write和对nested结构的复杂逻辑以及一个清晰的分离体系:游戏控制、游戏生命体、道具、场景、游戏引擎、动画播放、音效播放、游戏事件等元素,利于代码重构和升级等等 -Gmatrix is a lightweight game engine. Contains a self-prepared XMLReader lightweight categories: remove the write and t
irrlicht
- 一个功能还算可以的游戏引擎,内容不算多,希望能帮助做内部场景的同志们!-Still can be a feature of the game engine, content is not large enough, to help make the internal scene comrades!
ZShadeSceneManagerMaterialExamples
- From my scene manager in my game engine
CGridSceneNode
- Irrlicht example for building grid scene nodes
860-0108-001
- OpenInventor使用手册,详细介绍著名的3D视景引擎OpenInventor的各个函数和使用方法-OpenInventor manual detailing the famous 3D scene engine OpenInventor function and use the various
Irrlicht_Engine(zh_cn)
- Irrlicht是一款轻量级的 3D 引擎,引擎本身精简强悍,功能也齐全,并且有自己专用的场景编辑器;此pdf是Irrlicht的中文学习指南,对新手来说,入门快、学习快。-Irrlicht 3D Engine is a lightweight, powerful engine itself to streamline the functions are complete, and the scene has its own dedicated editor this pdf is the s
desolo_snapshot
- j2me rpg游戏引擎,非常强大,有场景光效效果.-j2me rpg game engine, very strong, light effect results scene.
20076142215421
- 场景精美的 3D 第一视角射击游戏(类似于 CS),3D 行动演示,采用 iRender 3D 游戏引擎(下载:http://irender3d.com)。请看程序截图!-Beautiful 3D scene the first shooter games (like CS), 3D action demo, using iRender 3D game engine (Download: http://irender3d.com). See program screenshots!
LianlianKan_Game_By_Ogre
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎。这个连连看游戏基于Ogre的小游戏示例。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a development with C++ scene-oriented, hi
LODManager
- 用四叉树实现了LOD地形的绘制,当然,是四叉树,如果有需要了解的话,或者是想要做场景管理开发的话,建议必备,呵呵!其他的就不多说啦!代码才是真功夫!祝下载者体验愉快吧!-Use quadtree realized LOD terrain rendering, of course, is quad-tree, and if there is a need to know about it, or want to make scene, necessary management developmen
The-first-scene-Source-3D-Game
- 有关3DGS游戏引擎的3D游戏开发源码,适用于3DGS引擎的初学者。主要抱愧首个场景以及控制游戏中人物行走、摄像机动作等等。-3D game engine on 3DGS source game development for beginners 3DGS engine. Confounded the first major scene and control the game characters walk, the camera movements and so on.
