搜索资源列表
GPU3DWavelet
- 一个国外的代码,用GPU作3维小波变换,比较不错-a foreign source, using the GPU for three-dimensional wavelet transform, quite good
Particle200Demos
- Particle System API 2.0, 一个开源的粒子系统演示, 支持CPU模拟状态相关和状态无关的粒子系统,06年最新的版本2.0加入了GPU优化.-Particle System API 2.0, a particle system revenue demonstration CPU simulation support state and state-related unrelated to the particle system, 06 The latest version 2
02
- GPU的经典算法,用于编写较高质量的程序作参考。
GpuLodTerrainView
- 面向GPU的多LOD因子的大规模场景可视化策略.
GpuLodTerrain
- 面向GPU的多LOD因子的大规模场景策略及其原型系统.
一款从GPU截取3D模型工具
- 这里有一款从GPU截取3D模型工具,对于做不出3D模型的朋友来说是个福音,压缩包内有使用教程-Here is a 3D modeling tool from the GPU interception, for the 3D model can not make friends, is good news, compressed within a Tutorial
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
GPUTerrain
- CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
gpu_interface
- VC中对GPU编程的程序,对学习GPU很有帮助-VC of GPU programming procedures, GPU very helpful in learning
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science
GPU-Partikel-System
- GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system
SnowAccumulation
- GPU实现的模拟雪花,适合初学者学习模仿-SnowAccumulation.zip
waterGPU
- 利用directx编程实现的水面模拟,GPU编程实现。-water surface GPU progarmming
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A
Octree-Textures-on-the-GPU
- 基于GPU的体积纹理的八叉树实现,是一种高效的使用体积纹理的方式-Octree Textures on the GPU
tcoppex.cloth-gpu-2011
- 基于GPU的三维布料仿真,GPU with CUDA,用Linux开发,代码有点复杂-Cloth simulation on the GPU with CUDA.
GPU-Pro-5
- GPU Pro5 是当今最棒的GPU技术开发指导书籍-GPU Pro5 is the best GPU Tech guidance book!