资源列表
jul97
- 国外游戏开发者杂志1997年第七期配套代码,包含Brian Hook自己的3d的api代码和Andre Lamothe的多线程代码--Code of game development magazine in 1997 the seventh issue, contains Brian Hook`s api code of 3d and multi-thread code of Andre Lamo
jul98
- 国外游戏开发者杂志1998年第七期配套代码,包含Kevin Baca的皮肤技术的代码和可执行程序--Code of game development magazine in 1998 the seventh issue, contains Kevin Baca`s code and executable program about skin technology
jul99
- 国外游戏开发者杂志1999年第七期配套代码,包含Brian Sharp的关于平面几何中弧线处理的文章的例子程序--Code of game development magazine in 1999 the seventh issue, contains example procedure about camber line processing in plane geometry of Brian Sharp
jun00
- 国外游戏开发者杂志2000年第六期配套代码,包含Jeff Lander的关于变形技术的程序和Herb Marselas关于优化技术的代码--Code of game development magazine in 2000 the sixth issue, contains procedure about the distortion technology of Jeff Lander and code about optimized technology of Herb Marselas
jun02
- 国外游戏开发者杂志2002年第六期配套代码,包含Emil Dotchevski演示他在C 脚本系统中使用的断言表达式的代码--Code of game development magazine in 2002 the sixth issue, contains code that Emil Dotchevski`s demonstration how to use assertion expression in the C scr ipt system
jun03
- 国外游戏开发者杂志2003年第六期配套代码,包含Jon Blow的LOD的第四个版本--Code of game development magazine in 2003 the sixth issue, contains the fourth version of Jon Blow LOD
jun97
- 国外游戏开发者杂志1997年第六期配套代码,包含Swen Vincke关于实时导航系统的人工智能例子和代码--Code of game development magazine in 1997 the sixth issue, contains Swen Vincke`s artificial intelligence example and code about the real-time guidance system
jun99
- 国外游戏开发者杂志1999年第六期配套代码,包含Brian Sharp关于平面几何弧线的文章--Code of game development magazine in 1999 the sixth issue, contains Brian Sharp`s arcarticle about plane geometry
mar00
- 国外游戏开发者杂志2000年第三期配套代码,包含John Van Der Burg的particle系统的代码--Code of game development magazine in 2000 the third issue, contains John Van Der Burg`s particle system code
mar01
- 国外游戏开发者杂志2001年第三期配套代码,包含Jeff Lander的动画的顶点投影的源代码--Code of game development magazine in 2001 the third issue, contains Jeff Lander`s apex projection code of animation
mar02
- 国外游戏开发者杂志2002年第三期配套代码,包含Jonathan Blow的关于hacking的例子和代码,使用了Herb Marselas的SkinnedMesh(关于direct3d的例子)的d--Code of game development magazine in 2002 the third issue, contains Jonathan Blow`s example and the code about hacking , has used Herb Marselas`s Ski
mar03
- 国外游戏开发者杂志2003年第三期配套代码,包含Jon Blow第一个LOD的版本--Code of game development magazine in 2003 the third issue, contains Jon Blow`s the first LOD version