资源列表
feb00
- 国外游戏开发者杂志2000年第二期配套代码,包含了Brian Sharp地图分块的例子和代码和Jeff Lander的动画阴影的例子--Code of game development magazine in 2000 second issue, it including Brian Sharpmap example code about piecemeal and Jeff Lander example about animation shadow
feb01
- 国外游戏开发者杂志2001年第二期配套代码,包含了Jan Kautz和Jonathan Blow关于BRDF的例子代码和数据--Code of game development magazine in 2001 second issue, it including Jan Kautz and Jonathan Blow example code and data about BRDF
feb03
- 国外游戏开发者杂志2003年第二期配套代码,包含了Jon Blow的交互工具的版本更新,使用了一个Kohonen Self-Organizing Feature Map来区分系统的行为--Code of game development magazine in 2003 second issue, it including Jon Blow`s version renewal of interactive tool ,it has used Kohonen Self-Organizing Fe
feb99
- 国外游戏开发者杂志1999年第二期配套代码,包含了Jeff Lander的边界框的例子代码和Dave Pottinger协调单元运动的例子代码--Code of game development magazine in 1999 second issue, it including Jeff Lander example code about bounding box and Dave example code about coordination unit movement
jan01
- 国外游戏开发者杂志2001年第一期配套代码,包含Jeff Lander的计算一个物体的vertex weights的代码--Code of game development magazine in 2001 first issue, it including Jeff Lander`s vertexweights code of computating a object
jan02
- 国外游戏开发者杂志2001年第一期配套代码,包含Jonathan Blow的示例代码并且还补充了自己的内积计算专栏的代码--Code of game development magazine in 2001 first issue, it including Jonathan Blow`s example code and also to supplement own inner product computation code
jan98
- 国外游戏开发者杂志1998年第一期配套代码,包含Jeff Lander关于移动捕获的文章的配套代码--Code of game development magazine in 1998 first issue,it including Jeff Lander`s issue code about moveing capture article
jan99
- 国外游戏开发者杂志1999年第一期配套代码,包含Jeff Lander关于2维碰撞检测的代码和Bruce Dawson的关于结构异常处理的文章--Code of game development magazine in 1999 first issue, it including code of Jeff Lander`s about two-dimensional collision check and Bruce Dawson`s article about structure except
jul00
- 国外游戏开发者杂志2000年第七期配套代码,包含Brian Sharp的第一个关于模糊地面系列的安装版本和Jeff Lander的力量仿真器--Code of game development magazine in 2000 seventh issue,it including Brian Sharp`s first installation version theedition about murkiness and the Jeff Lander strength simulator ab
jul01
- 国外游戏开发者杂志2001年第七期配套代码,包含Naty Hoffman和Kenny Mitchell的相片色泽处理技术代码和Jeff Lander的关于流体仿真的专栏的代码--Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation co
jul02
- 国外游戏开发者杂志2002年第七期配套代码,包含Jonathan Blow的transmitting vectors的专栏文章的代码--Code of game development magazine in 2002 seventh issue, contains transmitting vectors article codes of Jonathan Blow
jul03
- 国外游戏开发者杂志2003年第七期配套代码,包含Jon Blow的第5个也是最后一个关于LOD的发布版本的代码--Code of game development magazine in 2003 the seventh issue, contains the 5th and also the last issue vision code about LOD of Jon Blow