资源列表
MyFluidSimulation2D
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。实现的是JOS STAM 文章的方法。-This is a two-dimensional fluid simulation code, using the NS equations, very good research code in C++ programming. To achieve the JOS to STAM article.
convolution3D_FFTdomain
- 对原图形进行三维重建,用C语言进行链接及重构-3-D image construction
office
- 3dmax做的办公室模型,做的不好,欢迎下载,-office model 3dmax
Unity3D-Engine-Base-
- Unity3D Engine Base Document
3DNoise
- 利用OSG编写的3d 噪声,可以添加纹理作为波浪,山谷等效果-3d noise by OSG
paralelepipedo
- Example OpengGL Delphi
vtk
- vtk中文资料,vtk是一种可视化接口,VTK是基于OpenGL的封装-the vtk Chinese information, vtk is a visual interface, VTK, OpenGL-based package
HLSL
- 使用高级着色语言(HLSL)+RENDERMONKEY实现类似photoshop中的滤镜效果。包括黑白化,模糊,马赛克,描边,HDR/blow,水彩等效果。并介绍了Rendermonkey和HLSL的一些使用基础。-The use of high-level shading language (HLSL)+ RENDERMONKEY filter effects similar photoshop. Including black and white, blur, mosaic, stroke,
vtk-mfc-sphere
- VTK + MFC 编的画球并保存程序,对理解VTK MFC混合编程有帮助-VTK+MFC Programming,draw a ball and save.
OgreTerrainDemo
- 这个程序是用ogre实现的角色漫游地图的程序。用到了ogre地形插件。-This program use ogre terrain to implement a walking world demo.
dibiao
- 描述求地表反射率的算法,是研究地球三维绘制的重要参考-abedo suanfa for the earth surface,help to draw a real earth
3dRecode
- Tomasi的经典正交投影仿射重建,基于序列图像-3D reconstruction from image streams